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o3de/Code/Tools/ProjectManager/Source/ProjectManagerWindow.cpp
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

46 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <ProjectManagerWindow.h>
#include <ScreensCtrl.h>
namespace O3DE::ProjectManager
{
ProjectManagerWindow::ProjectManagerWindow(QWidget* parent, const AZ::IO::PathView& projectPath, ProjectManagerScreen startScreen)
: QMainWindow(parent)
{
setWindowTitle(tr("O3DE Project Manager"));
ScreensCtrl* screensCtrl = new ScreensCtrl();
// currently the tab order on the home page is based on the order of this list
QVector<ProjectManagerScreen> screenEnums =
{
ProjectManagerScreen::Projects,
ProjectManagerScreen::EngineSettings,
ProjectManagerScreen::CreateProject,
ProjectManagerScreen::UpdateProject
};
screensCtrl->BuildScreens(screenEnums);
setCentralWidget(screensCtrl);
// always push the projects screen first so we have something to come back to
if (startScreen != ProjectManagerScreen::Projects)
{
screensCtrl->ForceChangeToScreen(ProjectManagerScreen::Projects);
}
screensCtrl->ForceChangeToScreen(startScreen);
if (!projectPath.empty())
{
const QString path = QString::fromUtf8(projectPath.Native().data(), aznumeric_cast<int>(projectPath.Native().size()));
emit screensCtrl->NotifyCurrentProject(path);
}
}
} // namespace O3DE::ProjectManager