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44 lines
2.2 KiB
CMake
44 lines
2.2 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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set(FILES
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Source/ScriptEventsSystemComponent.h
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Source/ScriptEventsSystemComponent.cpp
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Include/ScriptEvents/ScriptEventsGem.h
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Include/ScriptEvents/ScriptEventsAsset.h
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Include/ScriptEvents/ScriptEventsAsset.cpp
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Include/ScriptEvents/ScriptEventsAssetRef.h
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Include/ScriptEvents/ScriptEventsBus.h
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Include/ScriptEvents/ScriptEventRegistration.h
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Include/ScriptEvents/ScriptEventRegistration.cpp
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Include/ScriptEvents/ScriptEventFundamentalTypes.h
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Include/ScriptEvents/ScriptEventDefinition.h
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Include/ScriptEvents/ScriptEventDefinition.cpp
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Include/ScriptEvents/ScriptEvent.h
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Include/ScriptEvents/ScriptEventMethod.h
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Include/ScriptEvents/ScriptEvent.cpp
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Include/ScriptEvents/ScriptEventParameter.h
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Include/ScriptEvents/ScriptEventSystem.h
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Include/ScriptEvents/ScriptEventSystem.cpp
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Include/ScriptEvents/ScriptEventTypes.h
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Include/ScriptEvents/ScriptEventTypes.cpp
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Include/ScriptEvents/Internal/VersionedProperty.h
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Include/ScriptEvents/Internal/VersionedProperty.cpp
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Include/ScriptEvents/Internal/BehaviorContextBinding/BehaviorContextFactoryMethods.h
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Include/ScriptEvents/Internal/BehaviorContextBinding/DefaultEventHandler.h
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Include/ScriptEvents/Internal/BehaviorContextBinding/DefaultEventHandler.cpp
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Include/ScriptEvents/Internal/BehaviorContextBinding/ScriptEventMethod.h
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Include/ScriptEvents/Internal/BehaviorContextBinding/ScriptEventMethod.cpp
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Include/ScriptEvents/Internal/BehaviorContextBinding/ScriptEventBroadcast.h
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Include/ScriptEvents/Internal/BehaviorContextBinding/ScriptEventBroadcast.cpp
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Include/ScriptEvents/Internal/BehaviorContextBinding/ScriptEventsBindingBus.h
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Include/ScriptEvents/Internal/BehaviorContextBinding/ScriptEventBinding.h
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Include/ScriptEvents/Internal/BehaviorContextBinding/ScriptEventBinding.cpp
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Include/ScriptEvents/Components/ScriptEventReferencesComponent.h
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Include/ScriptEvents/Components/ScriptEventReferencesComponent.cpp
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)
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