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54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "ScriptEventsSystemComponent.h"
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#include <AzFramework/Application/Application.h>
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#include <AzCore/Asset/AssetManagerComponent.h>
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#include <AzCore/Jobs/JobManagerComponent.h>
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#include <AzCore/IO/Streamer/StreamerComponent.h>
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#include <AzCore/Memory/MemoryComponent.h>
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#include <AzFramework/Asset/AssetCatalogComponent.h>
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namespace ScriptEventsTests
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{
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class Application
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: public AzFramework::Application
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{
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public:
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using SuperType = AzFramework::Application;
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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AZ::ComponentTypeList components;
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components.insert(components.end(),
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{
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azrtti_typeid<ScriptEvents::ScriptEventsSystemComponent>(),
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azrtti_typeid<AZ::MemoryComponent>(),
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azrtti_typeid<AZ::AssetManagerComponent>(),
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azrtti_typeid<AZ::JobManagerComponent>(),
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azrtti_typeid<AZ::StreamerComponent>(),
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azrtti_typeid<AzFramework::AssetCatalogComponent>(),
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});
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return components;
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}
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void CreateReflectionManager() override
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{
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SuperType::CreateReflectionManager();
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RegisterComponentDescriptor(ScriptEvents::ScriptEventsSystemComponent::CreateDescriptor());
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RegisterComponentDescriptor(AZ::MemoryComponent::CreateDescriptor());
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RegisterComponentDescriptor(AZ::AssetManagerComponent::CreateDescriptor());
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RegisterComponentDescriptor(AzFramework::AssetCatalogComponent::CreateDescriptor());
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}
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};
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}
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