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o3de/Gems/ScriptEvents/Code/Builder/BuilderSystemComponent.h

40 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
namespace ScriptEventsBuilder
{
class BuilderSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(BuilderSystemComponent, "{6CE4EF5D-5A18-4E25-A676-501644676B58}");
BuilderSystemComponent();
~BuilderSystemComponent() override;
static void Reflect(AZ::ReflectContext* context);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
////////////////////////////////////////////////////////////////////////
// AZ::Component...
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
private:
BuilderSystemComponent(const BuilderSystemComponent&) = delete;
};
}