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o3de/Gems/Multiplayer/Code/Tests/MainTools.cpp

61 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/UnitTest/UnitTest.h>
#include <AzCore/UserSettings/UserSettingsComponent.h>
#include <AzQtComponents/Utilities/QtPluginPaths.h>
#include <AzTest/AzTest.h>
#include <AzTest/GemTestEnvironment.h>
#include <QApplication>
#include <Multiplayer/Components/NetBindComponent.h>
#include <Source/Pipeline/NetBindMarkerComponent.h>
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
#include <UnitTest/ToolsTestApplication.h>
namespace Multiplayer
{
class MultiplayerToolsTestEnvironment : public AZ::Test::GemTestEnvironment
{
AZ::ComponentApplication* CreateApplicationInstance() override
{
return aznew UnitTest::ToolsTestApplication("MultiplayerToolsTest");
}
void AddGemsAndComponents() override
{
AZStd::vector<AZ::ComponentDescriptor*> descriptors({
NetBindComponent::CreateDescriptor(),
NetBindMarkerComponent::CreateDescriptor(),
NetworkSpawnableHolderComponent::CreateDescriptor()
});
AddComponentDescriptors(descriptors);
}
/// Allows derived environments to override to perform additional steps after the system entity is activated.
void PostSystemEntityActivate() override
{
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
// in the unit tests.
AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
}
};
} // namespace UnitTest
// Required to support running integration tests with Qt
AZTEST_EXPORT int AZ_UNIT_TEST_HOOK_NAME(int argc, char** argv)
{
::testing::InitGoogleMock(&argc, argv);
AzQtComponents::PrepareQtPaths();
QApplication app(argc, argv);
AZ::Test::printUnusedParametersWarning(argc, argv);
AZ::Test::addTestEnvironments({new Multiplayer::MultiplayerToolsTestEnvironment});
int result = RUN_ALL_TESTS();
return result;
}