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43 lines
1014 B
C++
43 lines
1014 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Source/ReplicationWindows/NullReplicationWindow.h>
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namespace Multiplayer
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{
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bool NullReplicationWindow::ReplicationSetUpdateReady()
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{
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return true;
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}
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const ReplicationSet& NullReplicationWindow::GetReplicationSet() const
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{
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return m_emptySet;
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}
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uint32_t NullReplicationWindow::GetMaxEntityReplicatorSendCount() const
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{
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return 0;
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}
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bool NullReplicationWindow::IsInWindow([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle, NetEntityRole& outNetworkRole) const
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{
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outNetworkRole = NetEntityRole::InvalidRole;
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return false;
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}
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void NullReplicationWindow::UpdateWindow()
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{
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;
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}
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void NullReplicationWindow::DebugDraw() const
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{
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// Nothing to draw
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}
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}
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