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39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzToolsFramework/Prefab/Spawnable/PrefabProcessor.h>
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namespace AzToolsFramework::Prefab::PrefabConversionUtils
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{
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class PrefabProcessorContext;
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}
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namespace Multiplayer
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{
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using AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessor;
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using AzToolsFramework::Prefab::PrefabConversionUtils::PrefabProcessorContext;
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using AzToolsFramework::Prefab::PrefabDom;
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class NetworkPrefabProcessor : public PrefabProcessor
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{
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public:
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AZ_CLASS_ALLOCATOR(NetworkPrefabProcessor, AZ::SystemAllocator, 0);
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AZ_RTTI(Multiplayer::NetworkPrefabProcessor, "{AF6C36DA-CBB9-4DF4-AE2D-7BC6CCE65176}", PrefabProcessor);
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~NetworkPrefabProcessor() override = default;
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void Process(PrefabProcessorContext& context) override;
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static void Reflect(AZ::ReflectContext* context);
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protected:
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static void ProcessPrefab(PrefabProcessorContext& context, AZStd::string_view prefabName, PrefabDom& prefab);
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};
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}
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