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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Multiplayer/NetworkInput/NetworkInput.h>
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#include <AzCore/std/containers/deque.h>
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namespace Multiplayer
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{
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//! @class NetworkInputHistory
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//! @brief A list of input commands, used for bookkeeping on the client.
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class NetworkInputHistory final
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{
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public:
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AZStd::size_t Size() const;
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const NetworkInput& operator[](AZStd::size_t index) const;
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NetworkInput& operator[](AZStd::size_t index);
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void PushBack(NetworkInput& networkInput);
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void PopFront();
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const NetworkInput& Front() const;
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private:
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struct Wrapper // Strictly a workaround to deal with the private constructor of NetworkInput
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{
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Wrapper() : m_networkInput() {}
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Wrapper(const NetworkInput& networkInput) : m_networkInput(networkInput) {}
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NetworkInput m_networkInput;
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};
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AZStd::deque<Wrapper> m_history;
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};
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}
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