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o3de/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityAuthorityTrack...

65 lines
2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/Event.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzNetworking/DataStructures/TimeoutQueue.h>
#include <Source/NetworkEntity/NetworkEntityTracker.h>
namespace Multiplayer
{
class INetworkEntityManager;
class NetworkEntityAuthorityTracker
{
public:
NetworkEntityAuthorityTracker(INetworkEntityManager& networkEntityManager);
bool DoesEntityHaveOwner(ConstNetworkEntityHandle entityHandle) const;
bool AddEntityAuthorityManager(ConstNetworkEntityHandle entityHandle, HostId newOwner);
void RemoveEntityAuthorityManager(ConstNetworkEntityHandle entityHandle, HostId previousOwner);
HostId GetEntityAuthorityManager(ConstNetworkEntityHandle entityHandle) const;
private:
HostId GetEntityAuthorityManagerInternal(ConstNetworkEntityHandle entityHandle) const;
NetworkEntityAuthorityTracker& operator= (const NetworkEntityAuthorityTracker&) = delete;
struct TimeoutData final
{
TimeoutData() = default;
TimeoutData(ConstNetworkEntityHandle entityHandle, HostId previousOwner);
ConstNetworkEntityHandle m_entityHandle;
HostId m_previousOwner = InvalidHostId;
};
struct NetworkEntityTimeoutFunctor final
: public AzNetworking::ITimeoutHandler
{
NetworkEntityTimeoutFunctor(NetworkEntityAuthorityTracker& networkEntityAuthorityTracker, INetworkEntityManager& m_networkEntityManager);
AzNetworking::TimeoutResult HandleTimeout(AzNetworking::TimeoutQueue::TimeoutItem& item) override;
private:
AZ_DISABLE_COPY_MOVE(NetworkEntityTimeoutFunctor);
NetworkEntityAuthorityTracker& m_networkEntityAuthorityTracker;
INetworkEntityManager& m_networkEntityManager;
};
using TimeoutDataMap = AZStd::unordered_map<NetEntityId, TimeoutData>;
using EntityAuthorityMap = AZStd::unordered_map<NetEntityId, AZStd::vector<HostId>>;
TimeoutDataMap m_timeoutDataMap;
EntityAuthorityMap m_entityAuthorityMap;
INetworkEntityManager& m_networkEntityManager;
AzNetworking::TimeoutQueue m_timeoutQueue;
};
}