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o3de/Gems/Multiplayer/Code/Source/MultiplayerGem.cpp

46 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/Multiplayer_precompiled.h>
#include <Source/MultiplayerGem.h>
#include <Source/MultiplayerSystemComponent.h>
#include <Source/AutoGen/AutoComponentTypes.h>
#include <Source/Pipeline/NetBindMarkerComponent.h>
#include <Source/Pipeline/NetworkSpawnableHolderComponent.h>
#include <Multiplayer/Components/NetBindComponent.h>
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
namespace Multiplayer
{
MultiplayerModule::MultiplayerModule()
: AZ::Module()
{
m_descriptors.insert(m_descriptors.end(), {
AzNetworking::NetworkingSystemComponent::CreateDescriptor(),
MultiplayerSystemComponent::CreateDescriptor(),
NetBindComponent::CreateDescriptor(),
NetBindMarkerComponent::CreateDescriptor(),
NetworkSpawnableHolderComponent::CreateDescriptor(),
});
CreateComponentDescriptors(m_descriptors);
}
AZ::ComponentTypeList MultiplayerModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList
{
azrtti_typeid<AzNetworking::NetworkingSystemComponent>(),
azrtti_typeid<MultiplayerSystemComponent>(),
};
}
}
#if !defined(MULTIPLAYER_EDITOR)
AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer, Multiplayer::MultiplayerModule);
#endif