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75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <IEditor.h>
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#include <Editor/MultiplayerEditorConnection.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/Console/IConsole.h>
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#include <AzCore/Console/ILogger.h>
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#include <AzFramework/Entity/GameEntityContextBus.h>
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#include <AzFramework/Process/ProcessWatcher.h>
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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namespace AzNetworking
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{
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class INetworkInterface;
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}
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namespace Multiplayer
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{
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//! Multiplayer system component wraps the bridging logic between the game and transport layer.
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class MultiplayerEditorSystemComponent final
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: public AZ::Component
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, private AzFramework::GameEntityContextEventBus::Handler
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, private AzToolsFramework::EditorEvents::Bus::Handler
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, private IEditorNotifyListener
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{
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public:
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AZ_COMPONENT(MultiplayerEditorSystemComponent, "{9F335CC0-5574-4AD3-A2D8-2FAEF356946C}");
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static void Reflect(AZ::ReflectContext* context);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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MultiplayerEditorSystemComponent();
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~MultiplayerEditorSystemComponent() override = default;
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//! AZ::Component overrides.
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//! @{
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void Activate() override;
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void Deactivate() override;
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//! @}
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//! EditorEvents::Bus::Handler overrides.
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//! @{
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void NotifyRegisterViews() override;
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//! @}
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private:
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//! EditorEvents::Handler overrides
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//! @{
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void OnEditorNotifyEvent(EEditorNotifyEvent event) override;
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//! @}
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//! GameEntityContextEventBus::Handler overrides
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//! @{
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void OnGameEntitiesStarted() override;
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void OnGameEntitiesReset() override;
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//! @}
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IEditor* m_editor = nullptr;
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AzFramework::ProcessWatcher* m_serverProcess = nullptr;
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AzNetworking::ConnectionId m_editorConnId;
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};
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}
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