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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Multiplayer_precompiled.h>
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#include <MultiplayerGem.h>
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#include <MultiplayerSystemComponent.h>
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#include <Editor/MultiplayerEditorGem.h>
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#include <Editor/MultiplayerEditorSystemComponent.h>
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#include <AzNetworking/Framework/NetworkingSystemComponent.h>
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namespace Multiplayer
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{
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AZ_CLASS_ALLOCATOR_IMPL(MultiplayerEditorModule, AZ::SystemAllocator, 0)
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MultiplayerEditorModule::MultiplayerEditorModule()
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: MultiplayerModule()
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{
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// Append Editor specific descriptors
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m_descriptors.insert(
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m_descriptors.end(),
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{
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MultiplayerEditorSystemComponent::CreateDescriptor(),
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});
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}
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MultiplayerEditorModule::~MultiplayerEditorModule() = default;
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AZ::ComponentTypeList MultiplayerEditorModule::GetRequiredSystemComponents() const
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{
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AZ::ComponentTypeList requiredComponents = MultiplayerModule::GetRequiredSystemComponents();
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requiredComponents.push_back(azrtti_typeid<MultiplayerEditorSystemComponent>());
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return requiredComponents;
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}
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} // namespace Multiplayer
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AZ_DECLARE_MODULE_CLASS(Gem_MultiplayerEditor, Multiplayer::MultiplayerEditorModule)
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