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o3de/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.h

54 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Source/AutoGen/MultiplayerEditor.AutoPacketDispatcher.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Console/IConsole.h>
#include <AzCore/Console/ILogger.h>
#include <AzCore/IO/ByteContainerStream.h>
#include <AzCore/std/string/string.h>
#include <AzNetworking/ConnectionLayer/IConnectionListener.h>
namespace AzNetworking
{
class INetworkInterface;
}
namespace Multiplayer
{
//! MultiplayerEditorConnection is a connection listener to synchronize the Editor and a local server it launches
class MultiplayerEditorConnection final
: public AzNetworking::IConnectionListener
{
public:
MultiplayerEditorConnection();
~MultiplayerEditorConnection() = default;
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerInit& packet);
bool HandleRequest(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, MultiplayerEditorPackets::EditorServerReady& packet);
//! IConnectionListener interface
//! @{
AzNetworking::ConnectResult ValidateConnect(const AzNetworking::IpAddress& remoteAddress, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override;
void OnConnect(AzNetworking::IConnection* connection) override;
bool OnPacketReceived(AzNetworking::IConnection* connection, const AzNetworking::IPacketHeader& packetHeader, AzNetworking::ISerializer& serializer) override;
void OnPacketLost(AzNetworking::IConnection* connection, AzNetworking::PacketId packetId) override;
void OnDisconnect(AzNetworking::IConnection* connection, AzNetworking::DisconnectReason reason, AzNetworking::TerminationEndpoint endpoint) override;
//! @}
private:
AzNetworking::INetworkInterface* m_networkEditorInterface = nullptr;
AZStd::vector<uint8_t> m_buffer;
AZ::IO::ByteContainerStream<AZStd::vector<uint8_t>> m_byteStream;
};
}