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323 lines
19 KiB
C++
323 lines
19 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Source/Debug/MultiplayerDebugSystemComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzNetworking/Framework/INetworking.h>
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#include <AzNetworking/Framework/INetworkInterface.h>
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#include <Multiplayer/IMultiplayer.h>
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namespace Multiplayer
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{
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void MultiplayerDebugSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<MultiplayerDebugSystemComponent, AZ::Component>()
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->Version(1);
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}
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}
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void MultiplayerDebugSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC_CE("MultiplayerDebugSystemComponent"));
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}
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void MultiplayerDebugSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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;
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}
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void MultiplayerDebugSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile)
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{
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incompatbile.push_back(AZ_CRC_CE("MultiplayerDebugSystemComponent"));
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}
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void MultiplayerDebugSystemComponent::Activate()
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{
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#ifdef IMGUI_ENABLED
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ImGui::ImGuiUpdateListenerBus::Handler::BusConnect();
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#endif
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}
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void MultiplayerDebugSystemComponent::Deactivate()
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{
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#ifdef IMGUI_ENABLED
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ImGui::ImGuiUpdateListenerBus::Handler::BusDisconnect();
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#endif
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}
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#ifdef IMGUI_ENABLED
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void MultiplayerDebugSystemComponent::OnImGuiMainMenuUpdate()
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{
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if (ImGui::BeginMenu("Multiplayer"))
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{
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ImGui::Checkbox("Networking Stats", &m_displayNetworkingStats);
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ImGui::Checkbox("Multiplayer Stats", &m_displayMultiplayerStats);
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ImGui::EndMenu();
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}
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}
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void AccumulatePerSecondValues(const MultiplayerStats& stats, const MultiplayerStats::Metric& metric, float& outCallsPerSecond, float& outBytesPerSecond)
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{
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uint64_t summedCalls = 0;
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uint64_t summedBytes = 0;
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for (uint32_t index = 0; index < MultiplayerStats::RingbufferSamples; ++index)
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{
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summedCalls += metric.m_callHistory[index];
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summedBytes += metric.m_byteHistory[index];
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}
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const float totalTimeSeconds = static_cast<float>(stats.m_totalHistoryTimeMs) / 1000.0f;
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outCallsPerSecond += (summedCalls > 0 && totalTimeSeconds > 0.0f) ? static_cast<float>(summedCalls) / totalTimeSeconds : 0.0f;
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outBytesPerSecond += (summedBytes > 0 && totalTimeSeconds > 0.0f) ? static_cast<float>(summedBytes) / totalTimeSeconds : 0.0f;
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}
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bool DrawMetricsRow(const char* name, bool expandable, uint64_t totalCalls, uint64_t totalBytes, float callsPerSecond, float bytesPerSecond)
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{
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const ImGuiTreeNodeFlags flags = expandable ? ImGuiTreeNodeFlags_SpanFullWidth
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: (ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth);
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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const bool open = ImGui::TreeNodeEx(name, flags);
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ImGui::TableNextColumn();
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ImGui::Text("%11llu", aznumeric_cast<AZ::u64>(totalCalls));
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ImGui::TableNextColumn();
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ImGui::Text("%11llu", aznumeric_cast<AZ::u64>(totalBytes));
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ImGui::TableNextColumn();
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ImGui::Text("%11.2f", callsPerSecond);
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ImGui::TableNextColumn();
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ImGui::Text("%11.2f", bytesPerSecond);
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return open;
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}
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bool DrawSummaryRow(const char* name, const MultiplayerStats& stats)
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{
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const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateTotalPropertyUpdateSentMetrics();
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const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateTotalPropertyUpdateRecvMetrics();
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const MultiplayerStats::Metric rpcsSent = stats.CalculateTotalRpcsSentMetrics();
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const MultiplayerStats::Metric rpcsRecv = stats.CalculateTotalRpcsRecvMetrics();
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const uint64_t totalCalls = propertyUpdatesSent.m_totalCalls + propertyUpdatesRecv.m_totalCalls + rpcsSent.m_totalCalls + rpcsRecv.m_totalCalls;
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const uint64_t totalBytes = propertyUpdatesSent.m_totalBytes + propertyUpdatesRecv.m_totalBytes + rpcsSent.m_totalBytes + rpcsRecv.m_totalBytes;
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float callsPerSecond = 0.0f;
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float bytesPerSecond = 0.0f;
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AccumulatePerSecondValues(stats, propertyUpdatesSent, callsPerSecond, bytesPerSecond);
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AccumulatePerSecondValues(stats, propertyUpdatesRecv, callsPerSecond, bytesPerSecond);
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AccumulatePerSecondValues(stats, rpcsSent, callsPerSecond, bytesPerSecond);
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AccumulatePerSecondValues(stats, rpcsRecv, callsPerSecond, bytesPerSecond);
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return DrawMetricsRow(name, true, totalCalls, totalBytes, callsPerSecond, bytesPerSecond);
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}
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bool DrawComponentRow(const char* name, const MultiplayerStats& stats, NetComponentId netComponentId)
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{
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const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateComponentPropertyUpdateSentMetrics(netComponentId);
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const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateComponentPropertyUpdateRecvMetrics(netComponentId);
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const MultiplayerStats::Metric rpcsSent = stats.CalculateComponentRpcsSentMetrics(netComponentId);
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const MultiplayerStats::Metric rpcsRecv = stats.CalculateComponentRpcsRecvMetrics(netComponentId);
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const uint64_t totalCalls = propertyUpdatesSent.m_totalCalls + propertyUpdatesRecv.m_totalCalls + rpcsSent.m_totalCalls + rpcsRecv.m_totalCalls;
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const uint64_t totalBytes = propertyUpdatesSent.m_totalBytes + propertyUpdatesRecv.m_totalBytes + rpcsSent.m_totalBytes + rpcsRecv.m_totalBytes;
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float callsPerSecond = 0.0f;
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float bytesPerSecond = 0.0f;
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AccumulatePerSecondValues(stats, propertyUpdatesSent, callsPerSecond, bytesPerSecond);
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AccumulatePerSecondValues(stats, propertyUpdatesRecv, callsPerSecond, bytesPerSecond);
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AccumulatePerSecondValues(stats, rpcsSent, callsPerSecond, bytesPerSecond);
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AccumulatePerSecondValues(stats, rpcsRecv, callsPerSecond, bytesPerSecond);
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return DrawMetricsRow(name, true, totalCalls, totalBytes, callsPerSecond, bytesPerSecond);
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}
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void DrawComponentDetails(const MultiplayerStats& stats, NetComponentId netComponentId)
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{
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MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry();
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{
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const MultiplayerStats::Metric metric = stats.CalculateComponentPropertyUpdateSentMetrics(netComponentId);
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float callsPerSecond = 0.0f;
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float bytesPerSecond = 0.0f;
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AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
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if (DrawMetricsRow("PropertyUpdates Sent", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond))
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{
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const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast<AZStd::size_t>(netComponentId)];
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for (AZStd::size_t index = 0; index < componentStats.m_propertyUpdatesSent.size(); ++index)
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{
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const PropertyIndex propertyIndex = aznumeric_cast<PropertyIndex>(index);
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const char* propertyName = componentRegistry->GetComponentPropertyName(netComponentId, propertyIndex);
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const MultiplayerStats::Metric& subMetric = componentStats.m_propertyUpdatesSent[index];
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callsPerSecond = 0.0f;
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bytesPerSecond = 0.0f;
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AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond);
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DrawMetricsRow(propertyName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond);
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}
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ImGui::TreePop();
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}
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}
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{
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const MultiplayerStats::Metric metric = stats.CalculateComponentPropertyUpdateRecvMetrics(netComponentId);
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float callsPerSecond = 0.0f;
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float bytesPerSecond = 0.0f;
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AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
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if (DrawMetricsRow("PropertyUpdates Recv", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond))
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{
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const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast<AZStd::size_t>(netComponentId)];
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for (AZStd::size_t index = 0; index < componentStats.m_propertyUpdatesRecv.size(); ++index)
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{
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const PropertyIndex propertyIndex = aznumeric_cast<PropertyIndex>(index);
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const char* propertyName = componentRegistry->GetComponentPropertyName(netComponentId, propertyIndex);
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const MultiplayerStats::Metric& subMetric = componentStats.m_propertyUpdatesRecv[index];
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callsPerSecond = 0.0f;
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bytesPerSecond = 0.0f;
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AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond);
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DrawMetricsRow(propertyName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond);
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}
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ImGui::TreePop();
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}
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}
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{
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const MultiplayerStats::Metric metric = stats.CalculateComponentRpcsSentMetrics(netComponentId);
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float callsPerSecond = 0.0f;
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float bytesPerSecond = 0.0f;
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AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
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if (DrawMetricsRow("RemoteProcedures Sent", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond))
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{
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const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast<AZStd::size_t>(netComponentId)];
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for (AZStd::size_t index = 0; index < componentStats.m_rpcsSent.size(); ++index)
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{
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const RpcIndex rpcIndex = aznumeric_cast<RpcIndex>(index);
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const char* rpcName = componentRegistry->GetComponentRpcName(netComponentId, rpcIndex);
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const MultiplayerStats::Metric& subMetric = componentStats.m_rpcsSent[index];
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callsPerSecond = 0.0f;
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bytesPerSecond = 0.0f;
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AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond);
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DrawMetricsRow(rpcName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond);
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}
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ImGui::TreePop();
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}
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}
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{
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const MultiplayerStats::Metric metric = stats.CalculateComponentRpcsRecvMetrics(netComponentId);
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float callsPerSecond = 0.0f;
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float bytesPerSecond = 0.0f;
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AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
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if (DrawMetricsRow("RemoteProcedures Recv", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond))
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{
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const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast<AZStd::size_t>(netComponentId)];
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for (AZStd::size_t index = 0; index < componentStats.m_rpcsRecv.size(); ++index)
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{
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const RpcIndex rpcIndex = aznumeric_cast<RpcIndex>(index);
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const char* rpcName = componentRegistry->GetComponentRpcName(netComponentId, rpcIndex);
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const MultiplayerStats::Metric& subMetric = componentStats.m_rpcsRecv[index];
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callsPerSecond = 0.0f;
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bytesPerSecond = 0.0f;
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AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond);
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DrawMetricsRow(rpcName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond);
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}
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ImGui::TreePop();
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}
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}
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}
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void MultiplayerDebugSystemComponent::OnImGuiUpdate()
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{
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const float TEXT_BASE_WIDTH = ImGui::CalcTextSize("A").x;
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const float TEXT_BASE_HEIGHT = ImGui::GetTextLineHeightWithSpacing();
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if (m_displayNetworkingStats)
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{
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if (ImGui::Begin("Networking Stats", &m_displayNetworkingStats, ImGuiWindowFlags_None))
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{
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AzNetworking::INetworking* networking = AZ::Interface<AzNetworking::INetworking>::Get();
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ImGui::Text("Total sockets monitored by TcpListenThread: %u", networking->GetTcpListenThreadSocketCount());
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ImGui::Text("Total time spent updating TcpListenThread: %lld", aznumeric_cast<AZ::s64>(networking->GetTcpListenThreadUpdateTime()));
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ImGui::Text("Total sockets monitored by UdpReaderThread: %u", networking->GetUdpReaderThreadSocketCount());
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ImGui::Text("Total time spent updating UdpReaderThread: %lld", aznumeric_cast<AZ::s64>(networking->GetUdpReaderThreadUpdateTime()));
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for (auto& networkInterface : networking->GetNetworkInterfaces())
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{
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const char* protocol = networkInterface.second->GetType() == AzNetworking::ProtocolType::Tcp ? "Tcp" : "Udp";
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const char* trustZone = networkInterface.second->GetTrustZone() == AzNetworking::TrustZone::ExternalClientToServer ? "ExternalClientToServer" : "InternalServerToServer";
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const uint32_t port = aznumeric_cast<uint32_t>(networkInterface.second->GetPort());
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ImGui::Text("%sNetworkInterface: %s - open to %s on port %u", protocol, networkInterface.second->GetName().GetCStr(), trustZone, port);
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const AzNetworking::NetworkInterfaceMetrics& metrics = networkInterface.second->GetMetrics();
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ImGui::Text(" - Total time spent updating in milliseconds: %lld", aznumeric_cast<AZ::s64>(metrics.m_updateTimeMs));
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ImGui::Text(" - Total number of connections: %llu", aznumeric_cast<AZ::u64>(metrics.m_connectionCount));
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ImGui::Text(" - Total send time in milliseconds: %lld", aznumeric_cast<AZ::s64>(metrics.m_sendTimeMs));
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ImGui::Text(" - Total sent packets: %llu", aznumeric_cast<AZ::s64>(metrics.m_sendPackets));
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ImGui::Text(" - Total sent bytes after compression: %llu", aznumeric_cast<AZ::u64>(metrics.m_sendBytes));
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ImGui::Text(" - Total sent bytes before compression: %llu", aznumeric_cast<AZ::u64>(metrics.m_sendBytesUncompressed));
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ImGui::Text(" - Total sent compressed packets without benefit: %llu", aznumeric_cast<AZ::u64>(metrics.m_sendCompressedPacketsNoGain));
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ImGui::Text(" - Total gain from packet compression: %lld", aznumeric_cast<AZ::s64>(metrics.m_sendBytesCompressedDelta));
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ImGui::Text(" - Total packets resent: %llu", aznumeric_cast<AZ::u64>(metrics.m_resentPackets));
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ImGui::Text(" - Total receive time in milliseconds: %lld", aznumeric_cast<AZ::s64>(metrics.m_recvTimeMs));
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ImGui::Text(" - Total received packets: %llu", aznumeric_cast<AZ::u64>(metrics.m_recvPackets));
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ImGui::Text(" - Total received bytes after compression: %llu", aznumeric_cast<AZ::u64>(metrics.m_recvBytes));
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ImGui::Text(" - Total received bytes before compression: %llu", aznumeric_cast<AZ::u64>(metrics.m_recvBytesUncompressed));
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ImGui::Text(" - Total packets discarded due to load: %llu", aznumeric_cast<AZ::u64>(metrics.m_discardedPackets));
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}
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}
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}
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if (m_displayMultiplayerStats)
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{
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if (ImGui::Begin("Multiplayer Stats", &m_displayMultiplayerStats, ImGuiWindowFlags_None))
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{
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IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
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MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry();
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const Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
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ImGui::Text("Multiplayer operating in %s mode", GetEnumString(multiplayer->GetAgentType()));
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ImGui::Text("Total networked entities: %llu", aznumeric_cast<AZ::u64>(stats.m_entityCount));
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ImGui::Text("Total client connections: %llu", aznumeric_cast<AZ::u64>(stats.m_clientConnectionCount));
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ImGui::Text("Total server connections: %llu", aznumeric_cast<AZ::u64>(stats.m_serverConnectionCount));
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ImGui::NewLine();
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static ImGuiTableFlags flags = ImGuiTableFlags_BordersV
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| ImGuiTableFlags_BordersOuterH
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| ImGuiTableFlags_Resizable
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| ImGuiTableFlags_RowBg
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| ImGuiTableFlags_NoBordersInBody;
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if (ImGui::BeginTable("", 5, flags))
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{
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// The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
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ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn("Total Calls", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
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ImGui::TableSetupColumn("Total Bytes", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
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ImGui::TableSetupColumn("Calls/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
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ImGui::TableSetupColumn("Bytes/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
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ImGui::TableHeadersRow();
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if (DrawSummaryRow("Totals", stats))
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{
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for (AZStd::size_t index = 0; index < stats.m_componentStats.size(); ++index)
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{
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const NetComponentId netComponentId = aznumeric_cast<NetComponentId>(index);
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using StringLabel = AZStd::fixed_string<128>;
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const StringLabel gemName = componentRegistry->GetComponentGemName(netComponentId);
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const StringLabel componentName = componentRegistry->GetComponentName(netComponentId);
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const StringLabel label = gemName + "::" + componentName;
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if (DrawComponentRow(label.c_str(), stats, netComponentId))
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{
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DrawComponentDetails(stats, netComponentId);
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ImGui::TreePop();
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}
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}
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}
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ImGui::EndTable();
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}
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ImGui::End();
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}
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}
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}
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#endif
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}
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