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60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Multiplayer/Components/MultiplayerComponentRegistry.h>
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namespace Multiplayer
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{
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NetComponentId MultiplayerComponentRegistry::RegisterMultiplayerComponent(const ComponentData& componentData)
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{
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NetComponentId netComponentId = m_nextNetComponentId++;
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m_componentData[netComponentId] = componentData;
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return netComponentId;
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}
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AZStd::unique_ptr<IMultiplayerComponentInput> MultiplayerComponentRegistry::AllocateComponentInput(NetComponentId netComponentId)
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{
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const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
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return AZStd::move(componentData.m_allocComponentInputFunction());
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}
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const char* MultiplayerComponentRegistry::GetComponentGemName(NetComponentId netComponentId) const
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{
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const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
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return componentData.m_gemName.GetCStr();
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}
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const char* MultiplayerComponentRegistry::GetComponentName(NetComponentId netComponentId) const
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{
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const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
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return componentData.m_componentName.GetCStr();
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}
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const char* MultiplayerComponentRegistry::GetComponentPropertyName(NetComponentId netComponentId, PropertyIndex propertyIndex) const
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{
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const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
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return componentData.m_componentPropertyNameLookupFunction(propertyIndex);
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}
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const char* MultiplayerComponentRegistry::GetComponentRpcName(NetComponentId netComponentId, RpcIndex rpcIndex) const
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{
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const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
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return componentData.m_componentRpcNameLookupFunction(rpcIndex);
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}
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const MultiplayerComponentRegistry::ComponentData& MultiplayerComponentRegistry::GetMultiplayerComponentData(NetComponentId netComponentId) const
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{
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static ComponentData nullComponentData;
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auto it = m_componentData.find(netComponentId);
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if (it != m_componentData.end())
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{
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return it->second;
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}
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return nullComponentData;
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}
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}
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