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o3de/Gems/Multiplayer/Code/Source/Components/MultiplayerComponentRegistr...

60 lines
2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Multiplayer/Components/MultiplayerComponentRegistry.h>
namespace Multiplayer
{
NetComponentId MultiplayerComponentRegistry::RegisterMultiplayerComponent(const ComponentData& componentData)
{
NetComponentId netComponentId = m_nextNetComponentId++;
m_componentData[netComponentId] = componentData;
return netComponentId;
}
AZStd::unique_ptr<IMultiplayerComponentInput> MultiplayerComponentRegistry::AllocateComponentInput(NetComponentId netComponentId)
{
const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
return AZStd::move(componentData.m_allocComponentInputFunction());
}
const char* MultiplayerComponentRegistry::GetComponentGemName(NetComponentId netComponentId) const
{
const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
return componentData.m_gemName.GetCStr();
}
const char* MultiplayerComponentRegistry::GetComponentName(NetComponentId netComponentId) const
{
const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
return componentData.m_componentName.GetCStr();
}
const char* MultiplayerComponentRegistry::GetComponentPropertyName(NetComponentId netComponentId, PropertyIndex propertyIndex) const
{
const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
return componentData.m_componentPropertyNameLookupFunction(propertyIndex);
}
const char* MultiplayerComponentRegistry::GetComponentRpcName(NetComponentId netComponentId, RpcIndex rpcIndex) const
{
const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
return componentData.m_componentRpcNameLookupFunction(rpcIndex);
}
const MultiplayerComponentRegistry::ComponentData& MultiplayerComponentRegistry::GetMultiplayerComponentData(NetComponentId netComponentId) const
{
static ComponentData nullComponentData;
auto it = m_componentData.find(netComponentId);
if (it != m_componentData.end())
{
return it->second;
}
return nullComponentData;
}
}