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25 lines
676 B
C++
25 lines
676 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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namespace DebugDraw
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{
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class EditorDebugDrawComponentSettings
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{
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public:
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AZ_CLASS_ALLOCATOR(EditorDebugDrawComponentSettings, AZ::SystemAllocator, 0);
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AZ_TYPE_INFO(EditorDebugDrawComponentSettings, "{39FF3385-9AD8-4C3F-AAFF-3CBE1D76B767}");
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static void Reflect(AZ::ReflectContext* context);
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EditorDebugDrawComponentSettings();
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bool m_visibleInGame;
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bool m_visibleInEditor;
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};
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}
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