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o3de/Gems/AudioEngineWwise/Code/Source/Builder/AudioControlBuilderComponen...

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2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Builder/AudioControlBuilderComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
namespace AudioControlBuilder
{
void BuilderPluginComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AudioControlBuilder::BuilderPluginComponent, AZ::Component>()
->Version(1)
->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }))
;
}
}
void BuilderPluginComponent::Activate()
{
// Register Audio Control builder
AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
builderDescriptor.m_name = "Audio Control Builder";
// pattern finds all Audio Control xml files in the libs/gameaudio folder and any of its subfolders.
builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("(.*libs\\/gameaudio\\/).*\\.xml", AssetBuilderSDK::AssetBuilderPattern::PatternType::Regex));
builderDescriptor.m_busId = azrtti_typeid<AudioControlBuilderWorker>();
builderDescriptor.m_version = 2;
builderDescriptor.m_createJobFunction = AZStd::bind(&AudioControlBuilderWorker::CreateJobs, &m_audioControlBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
builderDescriptor.m_processJobFunction = AZStd::bind(&AudioControlBuilderWorker::ProcessJob, &m_audioControlBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
// (optimization) this builder does not emit source dependencies:
builderDescriptor.m_flags |= AssetBuilderSDK::AssetBuilderDesc::BF_EmitsNoDependencies;
m_audioControlBuilder.BusConnect(builderDescriptor.m_busId);
AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Events::RegisterBuilderInformation, builderDescriptor);
}
void BuilderPluginComponent::Deactivate()
{
m_audioControlBuilder.BusDisconnect();
}
} // namespace AudioControlBuilder