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o3de/Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/SDK/Substance/resources/atom/StandardPBR.basematerial

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{
"baseMaterial": {
"description": "TBD description",
"propertyLayout": {
"version": 1,
"groups": [
{
"id": "baseColor",
"displayName": "Base Color",
"description": "Properties for configuring the surface color (for non-metal) or specular color (for metal)."
},
{
"id": "metallic",
"displayName": "Metallic",
"description": "Properties for configuring whether the surface is metallic or not."
},
{
"id": "roughness",
"displayName": "Roughness",
"description": "Properties for configuring how rough the surface appears."
},
{
"id": "specularF0",
"displayName": "Specular Reflectance f0",
"description": "The constant f0 represents the specular reflectance at normal incidence (Fresnel 0 Angle). The default IOR is 1.5, which gives you 0.04 (4% of light reflected at 0° angle for dielectric materials). F0 values lie in the range 0-0.08, so thats why the default F0 factor is set on 0.5."
},
{
"id": "normal",
"displayName": "Normal",
"description": "Properties for configuring surface normals."
},
{
"id": "opacity",
"displayName": "Opacity",
"description": "Properties for configuring surface opacity."
}
],
"properties": {
"general": [
{
"id": "texcoord",
"displayName": "Texture Coordinate Stream",
"description": "Which UV stream to use when sampling textures.",
"type": "int",
"defaultValue": 0,
"min": 0,
"max": 8
}
],
"baseColor": [
{
"id": "colorLinear",
"displayName": "Color",
"description": "Linear color value",
"type": "color",
"defaultValue": [ 1.0, 1.0, 1.0 ],
"aliasOutputId": {
"type": "shaderConstant",
"id": "m_baseColor"
}
},
{
"id": "factor",
"displayName": "Factor",
"description": "Strength factor for scaling the color values",
"type": "float",
"defaultValue": 1.0,
"min": 0.0,
"max": 1.0,
"aliasOutputId": {
"type": "shaderConstant",
"id": "m_baseColorFactor"
}
},
{
"id": "useTexture",
"displayName": "Use Texture",
"description": "Whether to use the texture map, or just the Color value",
"type": "bool",
"defaultValue": true
},
{
"id": "textureMap",
"displayName": "Texture Map",
"description": "Base color texture map",
"type": "image",
"defaultValue": "EngineAssets/TextureMsg/DefaultNoUVs.tif",
"aliasOutputId": {
"type": "shaderImage",
"id": "m_baseColorMap"
}
}
],
"metallic": [
{
"id": "factor",
"displayName": "Factor",
"description": "Strength factor for scaling the values",
"type": "float",
"defaultValue": 0.0,
"min": 0.0,
"max": 1.0
},
{
"id": "useTexture",
"displayName": "Use Texture",
"description": "Whether to use the texture map, or just default to the Factor value.",
"type": "bool",
"defaultValue": false
},
{
"id": "textureMap",
"displayName": "Texture Map",
"description": "",
"type": "image",
"defaultValue": ""
}
],
"roughness": [
{
"id": "factor",
"displayName": "Factor",
"description": "Strength factor for scaling the values",
"type": "float",
"defaultValue": 1.0,
"min": 0.0,
"max": 1.0
},
{
"id": "useTexture",
"displayName": "Use Texture",
"description": "Whether to use the texture map, or just default to the Factor value.",
"type": "bool",
"defaultValue": true
},
{
"id": "textureMap",
"displayName": "Texture Map",
"description": "Texture map for defining surface roughness.",
"type": "image",
"defaultValue": "EngineAssets/TextureMsg/DefaultNoUVs_spec.tif"
}
],
"specularF0": [
{
"id": "factor",
"displayName": "Factor",
"description": "Strength factor for scaling the values from 0.0 to 0.08",
"type": "float",
"defaultValue": 0.5,
"min": 0.0,
"max": 1.0
},
{
"id": "useTexture",
"displayName": "Use Texture",
"description": "Whether to use the texture map, or just default to the Factor value.",
"type": "bool",
"defaultValue": true
},
{
"id": "textureMap",
"displayName": "Texture Map",
"description": "Texture map for defining surface reflectance.",
"type": "image",
"defaultValue": ""
}
],
"normal": [
{
"id": "factor",
"displayName": "Factor",
"description": "Strength factor for scaling the values",
"type": "float",
"defaultValue": 1.0,
"min": 0.0,
"max": 1.0
},
{
"id": "useTexture",
"displayName": "Use Texture",
"description": "Whether to use the texture map, or just rely on vertex normals.",
"type": "bool",
"defaultValue": true
},
{
"id": "textureMap",
"displayName": "Texture Map",
"description": "Texture map for defining surface normal direction.",
"type": "image",
"defaultValue": "EngineAssets/TextureMsg/DefaultNoUVs_ddn.tif",
"aliasOutputId": {
"type": "shaderImage",
"id": "m_normalMap"
}
}
],
"opacity": [
{
"id": "doubleSided",
"displayName": "Double-sided",
"description": "Whether to render back-faces or just front-faces.",
"type": "bool",
"defaultValue": false
},
{
"id": "factor",
"displayName": "Factor",
"description": "Scales the opacity values",
"type": "float",
"defaultValue": 1.0,
"min": 0.0,
"max": 1.0
},
{
"id": "cutoutAlpha",
"displayName": "Cutout Alpha",
"description": "Whether to clip the surfaces where the alpha value falls below a threshold.",
"type": "bool",
"defaultValue": false
},
{
"id": "cutoutThreshold",
"displayName": "Cutout Alpha Threshold",
"description": "If enabled, values lower than this will be clipped.",
"type": "float",
"defaultValue": 0.5,
"min": 0.0,
"max": 1.0
},
{
"id": "useBaseColorTextureAlpha",
"displayName": "Use Base Color Texture Alpha",
"description": "Use the alpha channel of the base color texture map to define opacity.",
"type": "bool",
"defaultValue": false
},
{
"id": "useTexture",
"displayName": "Use Texture",
"description": "Whether to use the texture map to define opacity.",
"type": "bool",
"defaultValue": true
},
{
"id": "textureMap",
"displayName": "Texture Map",
"description": "Texture map for defining surface opacity.",
"type": "image",
"defaultValue": ""
}
]
}
},
"shaders": [
{
"file": "./StandardPBR_ForwardPass.shader"
}
]
}
}