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o3de/Gems/AssetValidation/Code/Source/AssetValidationModule.cpp

58 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Module/Module.h>
#include <AssetValidationSystemComponent.h>
#ifdef EDITOR_MODULE
#include <Editor/Source/EditorAssetValidationSystemComponent.h>
#endif
namespace AssetValidation
{
class AssetValidationModule
: public AZ::Module
{
public:
AZ_RTTI(AssetValidationModule, "{66A6C65D-7814-4CFF-AF54-B73925FD1188}", AZ::Module);
AZ_CLASS_ALLOCATOR(AssetValidationModule, AZ::SystemAllocator, 0);
AssetValidationModule()
: AZ::Module()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
AssetValidationSystemComponent::CreateDescriptor(),
#ifdef EDITOR_MODULE
EditorAssetValidationSystemComponent::CreateDescriptor(),
#endif
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList{
azrtti_typeid<AssetValidationSystemComponent>(),
#ifdef EDITOR_MODULE
azrtti_typeid<EditorAssetValidationSystemComponent>(),
#endif
};
}
};
}
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_AssetValidation, AssetValidation::AssetValidationModule)