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o3de/Gems/AssetValidation/Code/Source/AssetSystemTestCommands.h

27 lines
798 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Console/IConsole.h>
namespace AssetValidation
{
class AssetValidation
{
public:
AssetValidation() = default;
~AssetValidation() = default;
private:
// Register TestChangeAssets as a console command.
void TestChangeAssets(const AZ::ConsoleCommandContainer& someStrings);
AZ_CONSOLEFUNC(AssetValidation, TestChangeAssets, AZ::ConsoleFunctorFlags::Null,
"Perform series of randomized asset change updates to stress asset reload systems");
};
}