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27 lines
798 B
C++
27 lines
798 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Console/IConsole.h>
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namespace AssetValidation
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{
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class AssetValidation
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{
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public:
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AssetValidation() = default;
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~AssetValidation() = default;
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private:
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// Register TestChangeAssets as a console command.
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void TestChangeAssets(const AZ::ConsoleCommandContainer& someStrings);
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AZ_CONSOLEFUNC(AssetValidation, TestChangeAssets, AZ::ConsoleFunctorFlags::Null,
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"Perform series of randomized asset change updates to stress asset reload systems");
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};
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}
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