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o3de/Code/Tools/AssetProcessor/AssetBuilder/main.cpp

33 lines
1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "AssetBuilderApplication.h"
#include "TraceMessageHook.h"
#include "AssetBuilderComponent.h"
int main(int argc, char** argv)
{
AssetBuilderApplication app(&argc, &argv);
AssetBuilder::TraceMessageHook traceMessageHook; // Hook AZ Debug messages and redirect them to stdout
traceMessageHook.EnableTraceContext(true);
AZ::Debug::Trace::HandleExceptions(true);
AZ::ComponentApplication::StartupParameters startupParams;
startupParams.m_loadDynamicModules = false;
app.Start(AzFramework::Application::Descriptor(), startupParams);
traceMessageHook.EnableDebugMode(app.IsInDebugMode());
bool result = false;
BuilderBus::BroadcastResult(result, &BuilderBus::Events::Run);
traceMessageHook.EnableTraceContext(false);
app.Stop();
return result ? 0 : 1;
}