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o3de/Code/Editor/GotoPositionDlg.cpp

133 lines
4.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "GotoPositionDlg.h"
#include "EditorDefs.h"
// Editor
#include "EditorViewportCamera.h"
#include "EditorViewportSettings.h"
#include "GameEngine.h"
#include "ViewManager.h"
#include <AzFramework/Viewport/CameraInput.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Math/Vector3.h>
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
#include <ui_GotoPositionDlg.h>
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
GotoPositionDialog::GotoPositionDialog(QWidget* parent)
: QDialog(parent)
, m_ui(new Ui::GotoPositionDialog)
{
m_ui->setupUi(this);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
setFixedSize(size());
OnInitDialog();
auto doubleValueChanged = static_cast<void (QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged);
connect(m_ui->m_posEdit, &QLineEdit::editingFinished, this, &GotoPositionDialog::OnChangeEdit);
connect(m_ui->m_dymX, doubleValueChanged, this, &GotoPositionDialog::OnUpdateNumbers);
connect(m_ui->m_dymY, doubleValueChanged, this, &GotoPositionDialog::OnUpdateNumbers);
connect(m_ui->m_dymZ, doubleValueChanged, this, &GotoPositionDialog::OnUpdateNumbers);
connect(m_ui->m_dymAnglePitch, doubleValueChanged, this, &GotoPositionDialog::OnUpdateNumbers);
connect(m_ui->m_dymAngleYaw, doubleValueChanged, this, &GotoPositionDialog::OnUpdateNumbers);
}
GotoPositionDialog::~GotoPositionDialog() = default;
void GotoPositionDialog::OnInitDialog()
{
const auto cameraTransform = SandboxEditor::GetDefaultViewportCameraTransform();
const auto cameraTranslation = cameraTransform.GetTranslation();
const auto cameraRotation = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromQuaternion(cameraTransform.GetRotation()));
const auto pitchDegrees = AZ::RadToDeg(cameraRotation.GetX());
const auto yawDegrees = AZ::RadToDeg(cameraRotation.GetZ());
// position
m_ui->m_dymX->setRange(-64000.0, 64000.0);
m_ui->m_dymX->setValue(cameraTranslation.GetX());
m_ui->m_dymY->setRange(-64000.0, 64000.0);
m_ui->m_dymY->setValue(cameraTranslation.GetY());
m_ui->m_dymZ->setRange(-64000.0, 64000.0);
m_ui->m_dymZ->setValue(cameraTranslation.GetZ());
// rotation
m_ui->m_dymAnglePitch->setRange(-180.0, 180.0);
m_ui->m_dymAnglePitch->setValue(pitchDegrees);
m_ui->m_dymAngleYaw->setRange(-180.0, 180.0);
m_ui->m_dymAngleYaw->setValue(yawDegrees);
// ensure the goto button is highlighted correctly.
m_ui->pushButton->setDefault(true);
OnUpdateNumbers();
}
void GotoPositionDialog::OnChangeEdit()
{
const int argCount = 5;
AZStd::vector<float> transform(argCount);
m_transform = m_ui->m_posEdit->text();
const QStringList parts = m_transform.split(QRegularExpression("[\\s,;\\t]"), Qt::SkipEmptyParts);
for (int i = 0; i < argCount && i < parts.count(); ++i)
{
transform[i] = parts[i].toDouble();
}
m_ui->m_dymX->setValue(transform[0]);
m_ui->m_dymY->setValue(transform[1]);
m_ui->m_dymZ->setValue(transform[2]);
m_ui->m_dymAnglePitch->setValue(transform[3]);
m_ui->m_dymAngleYaw->setValue(transform[4]);
}
void GotoPositionDialog::OnUpdateNumbers()
{
m_ui->m_posEdit->setText(QString::fromLatin1("%1, %2, %3, %4, %5")
.arg(m_ui->m_dymX->value(), 2, 'f', 2)
.arg(m_ui->m_dymY->value(), 2, 'f', 2)
.arg(m_ui->m_dymZ->value(), 2, 'f', 2)
.arg(m_ui->m_dymAnglePitch->value(), 2, 'f', 2)
.arg(m_ui->m_dymAngleYaw->value(), 2, 'f', 2));
}
void GotoPositionDialog::accept()
{
if (SandboxEditor::UsingNewCameraSystem())
{
SandboxEditor::InterpolateDefaultViewportCameraToTransform(
AZ::Vector3(
aznumeric_cast<float>(m_ui->m_dymX->value()), aznumeric_cast<float>(m_ui->m_dymY->value()),
aznumeric_cast<float>(m_ui->m_dymZ->value())),
AZ::DegToRad(aznumeric_cast<float>(m_ui->m_dymAnglePitch->value())),
AZ::DegToRad(aznumeric_cast<float>(m_ui->m_dymAngleYaw->value())));
}
else
{
SandboxEditor::SetDefaultViewportCameraPosition(AZ::Vector3(
aznumeric_cast<float>(m_ui->m_dymX->value()), aznumeric_cast<float>(m_ui->m_dymY->value()),
aznumeric_cast<float>(m_ui->m_dymZ->value())));
SandboxEditor::SetDefaultViewportCameraRotation(
AZ::DegToRad(aznumeric_cast<float>(m_ui->m_dymAnglePitch->value())),
AZ::DegToRad(aznumeric_cast<float>(m_ui->m_dymAngleYaw->value())));
}
QDialog::accept();
}
#include <moc_GotoPositionDlg.cpp>