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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material
Esteban Papp f3e6adce7f
LYN-6882 release builds are executing code in asserts (#4305)
* adding Windows/release to PR-validation builds

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* changing trace back to expand to nothing for release

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* typo

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* more fixes

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* fixing some more unused variable cases

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* renaming file in ScriptCanvas that causes a msbuild warning

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* reverting a previous change

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
..
LuaMaterialFunctor.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
MaterialAsset.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
MaterialAssetCreator.cpp Add material property names to material assets, disable FBX dependency on materialtype files. (#3408) 4 years ago
MaterialAssetCreatorCommon.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MaterialDynamicMetadata.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MaterialFunctor.cpp LYN-6882 release builds are executing code in asserts (#4305) 4 years ago
MaterialPropertiesLayout.cpp Updated the naming convention for material property "names" vs "IDs". 4 years ago
MaterialPropertyDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MaterialPropertyValue.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
MaterialTypeAsset.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MaterialTypeAssetCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderCollection.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago