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54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "SpawnDynamicSlice.h"
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Asset/AssetManagerBus.h>
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#include <AzCore/Component/Entity.h>
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#include <LmbrCentral/Scripting/SpawnerComponentBus.h>
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namespace AutomatedLauncherTesting
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{
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AZ::Entity* SpawnDynamicSlice::CreateSpawner(const AZStd::string& path, const AZStd::string& entityName)
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{
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AZ::Entity* spawnerEntity = nullptr;
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AZ::Data::AssetId sliceAssetId;
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(sliceAssetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, path.c_str(), AZ::Data::s_invalidAssetType, false);
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if (sliceAssetId.IsValid())
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{
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AZ_Printf("System", "Spawning dynamic slide %s", path.c_str());
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spawnerEntity = aznew AZ::Entity(entityName.c_str());
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spawnerEntity->Init();
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LmbrCentral::SpawnerConfig spawnerConfig;
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AZ::Data::Asset<AZ::DynamicSliceAsset> sliceAssetData = AZ::Data::AssetManager::Instance().GetAsset<AZ::DynamicSliceAsset>(sliceAssetId, spawnerConfig.m_sliceAsset.GetAutoLoadBehavior());
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sliceAssetData.BlockUntilLoadComplete();
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AZ::Component* spawnerComponent = nullptr;
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AZ::ComponentDescriptorBus::EventResult(spawnerComponent, LmbrCentral::SpawnerComponentTypeId, &AZ::ComponentDescriptorBus::Events::CreateComponent);
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spawnerConfig.m_sliceAsset = sliceAssetData;
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spawnerConfig.m_spawnOnActivate = true;
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spawnerComponent->SetConfiguration(spawnerConfig);
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spawnerEntity->AddComponent(spawnerComponent);
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spawnerEntity->Activate();
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}
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else
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{
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AZ_Warning("System", false, "Could not create asset for dynamic slide %s", path.c_str());
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}
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return spawnerEntity;
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}
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} // namespace AutomatedLauncherTesting
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