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o3de/Gems/AutomatedLauncherTesting/Code/Source/SpawnDynamicSlice.cpp

54 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "SpawnDynamicSlice.h"
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetManagerBus.h>
#include <AzCore/Component/Entity.h>
#include <LmbrCentral/Scripting/SpawnerComponentBus.h>
namespace AutomatedLauncherTesting
{
AZ::Entity* SpawnDynamicSlice::CreateSpawner(const AZStd::string& path, const AZStd::string& entityName)
{
AZ::Entity* spawnerEntity = nullptr;
AZ::Data::AssetId sliceAssetId;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(sliceAssetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, path.c_str(), AZ::Data::s_invalidAssetType, false);
if (sliceAssetId.IsValid())
{
AZ_Printf("System", "Spawning dynamic slide %s", path.c_str());
spawnerEntity = aznew AZ::Entity(entityName.c_str());
spawnerEntity->Init();
LmbrCentral::SpawnerConfig spawnerConfig;
AZ::Data::Asset<AZ::DynamicSliceAsset> sliceAssetData = AZ::Data::AssetManager::Instance().GetAsset<AZ::DynamicSliceAsset>(sliceAssetId, spawnerConfig.m_sliceAsset.GetAutoLoadBehavior());
sliceAssetData.BlockUntilLoadComplete();
AZ::Component* spawnerComponent = nullptr;
AZ::ComponentDescriptorBus::EventResult(spawnerComponent, LmbrCentral::SpawnerComponentTypeId, &AZ::ComponentDescriptorBus::Events::CreateComponent);
spawnerConfig.m_sliceAsset = sliceAssetData;
spawnerConfig.m_spawnOnActivate = true;
spawnerComponent->SetConfiguration(spawnerConfig);
spawnerEntity->AddComponent(spawnerComponent);
spawnerEntity->Activate();
}
else
{
AZ_Warning("System", false, "Could not create asset for dynamic slide %s", path.c_str());
}
return spawnerEntity;
}
} // namespace AutomatedLauncherTesting