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o3de/Gems/AutomatedLauncherTesting/Code/Source/AutomatedLauncherTestingMod...

48 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Module/Module.h>
#include <AutomatedLauncherTestingSystemComponent.h>
namespace AutomatedLauncherTesting
{
class AutomatedLauncherTestingModule
: public AZ::Module
{
public:
AZ_RTTI(AutomatedLauncherTestingModule, "{3FC3E44A-0AC0-47C5-BD02-ADB2BA4338CA}", AZ::Module);
AZ_CLASS_ALLOCATOR(AutomatedLauncherTestingModule, AZ::SystemAllocator, 0);
AutomatedLauncherTestingModule()
: AZ::Module()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
AutomatedLauncherTestingSystemComponent::CreateDescriptor(),
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList{
azrtti_typeid<AutomatedLauncherTestingSystemComponent>(),
};
}
};
}
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_AutomatedLauncherTesting, AutomatedLauncherTesting::AutomatedLauncherTestingModule)