48f3bb7d7a
This RenderStates is used to override the values in the final draw packet, if the values are valid; it's supposed to be initialized to invalid values, but it wasn't. So the depth compare function was getting set to Less instead of GreaterEqual. This wasn't a problem when using serialized assets from disk, because the deserialization uses the default constructor which did initialize m_renderStatesOverlay. No all Item constructors initialize m_renderStatesOverlay. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> Signed-off-by: Guthrie Adams <guthadam@amazon.com>