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o3de/Gems/Atom/RPI/Code/Source/RPI.Builders/Model
Benjamin Jillich d987c45072 MikkT tangent generation support
* Default setting when no tangents rule: MikkT tangents.
* Calculates tangents/bitangents for all available uv sets.
* Creates tangent/bitangent data in in case they are not existing yet (as in: the source scene contains tangents/bitangents)
* Overwrites the tangent/bitangent data from the source scene in case MikkT is wished.
* Added helper functions to create tangent/bitangent scene nodes, finding tangent/bitangent data for a given uv layer and calculating the number of uv layers provided by the mesh scene node.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
..
MaterialAssetBuilderComponent.cpp Fix python fbx tests (#2171) 4 years ago
MaterialAssetBuilderComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ModelAssetBuilderComponent.cpp MikkT tangent generation support 4 years ago
ModelAssetBuilderComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ModelExporterComponent.cpp Fix python fbx tests (#2171) 4 years ago
ModelExporterComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ModelExporterContexts.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ModelExporterContexts.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MorphTargetExporter.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MorphTargetExporter.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago