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o3de/Code/Tools/SceneAPI/SceneData/Tests/GraphData/MeshDataPrimitiveUtilsTests...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <memory>
#include <AzTest/AzTest.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
#include <SceneAPI/SceneData/GraphData/MeshDataPrimitiveUtils.h>
#include <SceneAPI/SceneData/GraphData/MeshData.h>
#include <float.h>
namespace AZ
{
namespace SceneData
{
// ===================================================
// == MeshDataPrimitiveUtilTests ==
// ===================================================
bool FaceWindingPointsDirection(const AZ::SceneAPI::DataTypes::IMeshData::Face& face, const std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData>& mesh, const AZ::Vector3 expectedNormal)
{
AZ::Vector3 v0 = mesh->GetPosition(face.vertexIndex[0]);
AZ::Vector3 v1 = mesh->GetPosition(face.vertexIndex[1]);
AZ::Vector3 v2 = mesh->GetPosition(face.vertexIndex[2]);
AZ::Vector3 dir1 = v1 - v0;
AZ::Vector3 dir2 = v2 - v0;
AZ::Vector3 normal = dir1.Cross(dir2);
return normal.Dot(expectedNormal) >= (1.0f - FLT_EPSILON);
}
bool PointsMatch(const AZ::Vector3& orig, const AZ::Vector3& testPosition)
{
if (orig.GetX() != testPosition.GetX())
{
return false;
}
if (orig.GetY() != testPosition.GetY())
{
return false;
}
if (orig.GetZ() != testPosition.GetZ())
{
return false;
}
return true;
}
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_BoxHasCorrectTopology)
{
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
ASSERT_NE(nullptr, mesh);
EXPECT_EQ(8, mesh->GetVertexCount());
EXPECT_EQ(12, mesh->GetFaceCount());
}
TEST(MeshDataPrimitiveUtils, CreateBox_BasicVectorValues_BoxHasCorrectTopology)
{
AZ::Vector3 dims(1.0f, 2.0f, 3.0f);
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(dims);
ASSERT_NE(nullptr, mesh);
EXPECT_EQ(8, mesh->GetVertexCount());
EXPECT_EQ(12, mesh->GetFaceCount());
}
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_XFacesPointCorrectDirection)
{
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
AZ::SceneAPI::DataTypes::IMeshData::Face face = mesh->GetFaceInfo(0);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(-1.0f, 0.0f, 0.0f)));
face = mesh->GetFaceInfo(1);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(-1.0f, 0.0f, 0.0f)));
face = mesh->GetFaceInfo(2);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(1.0f, 0.0f, 0.0f)));
face = mesh->GetFaceInfo(3);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(1.0f, 0.0f, 0.0f)));
}
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_YFacesPointCorrectDirection)
{
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
AZ::SceneAPI::DataTypes::IMeshData::Face face = mesh->GetFaceInfo(4);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, -1.0f, 0.0f)));
face = mesh->GetFaceInfo(5);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, -1.0f, 0.0f)));
face = mesh->GetFaceInfo(6);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 1.0f, 0.0f)));
face = mesh->GetFaceInfo(7);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 1.0f, 0.0f)));
}
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_ZFacesPointCorrectDirection)
{
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(1.0f, 2.0f, 3.0f);
AZ::SceneAPI::DataTypes::IMeshData::Face face = mesh->GetFaceInfo(8);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, -1.0f)));
face = mesh->GetFaceInfo(9);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, -1.0f)));
face = mesh->GetFaceInfo(10);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, 1.0f)));
face = mesh->GetFaceInfo(11);
EXPECT_TRUE(FaceWindingPointsDirection(face, mesh, AZ::Vector3(0.0f, 0.0f, 1.0f)));
}
TEST(MeshDataPrimitiveUtils, CreateBox_BasicValues_VertexPositionsValid)
{
AZ::Vector3 dims(1.0f, 2.0f, 3.0f);
std::unique_ptr<AZ::SceneAPI::DataTypes::IMeshData> mesh
= AZ::SceneData::GraphData::MeshDataPrimitiveUtils::CreateBox(dims);
dims /= 2.0f;
AZ::Vector3 position = mesh->GetPosition(0);
EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), -dims.GetY(), -dims.GetZ()), position));
position = mesh->GetPosition(1);
EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), -dims.GetY(), dims.GetZ()), position));
position = mesh->GetPosition(2);
EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), dims.GetY(), dims.GetZ()), position));
position = mesh->GetPosition(3);
EXPECT_TRUE(PointsMatch(Vector3(-dims.GetX(), dims.GetY(), -dims.GetZ()), position));
position = mesh->GetPosition(4);
EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), -dims.GetY(), -dims.GetZ()), position));
position = mesh->GetPosition(5);
EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), dims.GetY(), -dims.GetZ()), position));
position = mesh->GetPosition(6);
EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), dims.GetY(), dims.GetZ()), position));
position = mesh->GetPosition(7);
EXPECT_TRUE(PointsMatch(Vector3(dims.GetX(), -dims.GetY(), dims.GetZ()), position));
}
}
}