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185 lines
5.6 KiB
C++
185 lines
5.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Vegetation/Ebuses/AreaRequestBus.h>
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#include <AzCore/Math/Random.h>
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzCore/Asset/AssetManagerComponent.h>
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#include <AzCore/Memory/MemoryComponent.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/std/functional.h>
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/*
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* testing fixtures for vegetation testing
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*/
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namespace UnitTest
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{
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class VegetationComponentTests
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: public ScopedAllocatorSetupFixture
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{
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protected:
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VegetationComponentTests()
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: ScopedAllocatorSetupFixture(
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[]() {
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AZ::SystemAllocator::Descriptor desc;
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desc.m_heap.m_fixedMemoryBlocksByteSize[0] = 20 * 1024 * 1024;
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desc.m_stackRecordLevels = 20;
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return desc;
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}()
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)
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{
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}
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AZ::ComponentApplication m_app;
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virtual void RegisterComponentDescriptors() {}
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void SetUp() override
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{
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if (AZ::Debug::AllocationRecords* records = AZ::AllocatorInstance<AZ::SystemAllocator>::GetAllocator().GetRecords();
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records != nullptr)
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{
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records->SetMode(AZ::Debug::AllocationRecords::RECORD_NO_RECORDS);
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}
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m_app.Create({});
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RegisterComponentDescriptors();
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}
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void TearDown() override
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{
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m_app.Destroy();
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}
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int m_createdCallbackCount = 0;
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int m_existedCallbackCount = 0;
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bool m_existedCallbackOutput = false;
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template <const AZStd::size_t CountX = 1, const AZStd::size_t CountY = 1>
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Vegetation::ClaimContext CreateContext(AZ::Vector3 startValue, float stepValue = 1.0f)
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{
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Vegetation::ClaimContext claimContext;
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for (auto x = 0; x < CountX; ++x)
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{
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for (auto y = 0; y < CountY; ++y)
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{
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AZ::Vector3 value = startValue + AZ::Vector3(x * stepValue, y * stepValue, 0.0f);
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size_t hash = 0;
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AZStd::hash_combine<float>(hash, value.GetX());
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AZStd::hash_combine<float>(hash, value.GetY());
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Vegetation::ClaimPoint pt;
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pt.m_position = value;
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pt.m_handle = hash;
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claimContext.m_availablePoints.push_back(pt);
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}
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}
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claimContext.m_createdCallback = [this](const Vegetation::ClaimPoint&, const Vegetation::InstanceData&)
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{
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++m_createdCallbackCount;
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};
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claimContext.m_existedCallback = [this](const Vegetation::ClaimPoint&, const Vegetation::InstanceData&)
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{
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return m_existedCallbackOutput;
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};
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return claimContext;
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}
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template <typename Component>
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AZStd::unique_ptr<AZ::Entity> CreateEntity(Component** ppComponent)
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{
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m_app.RegisterComponentDescriptor(Component::CreateDescriptor());
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auto entity = AZStd::make_unique<AZ::Entity>();
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if (ppComponent)
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{
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*ppComponent = entity->CreateComponent<Component>();
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}
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else
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{
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entity->CreateComponent<Component>();
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}
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entity->Init();
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EXPECT_EQ(AZ::Entity::State::Init, entity->GetState());
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entity->Activate();
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EXPECT_EQ(AZ::Entity::State::Active, entity->GetState());
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return entity;
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}
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template <typename Component, typename Configuration>
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AZStd::unique_ptr<AZ::Entity> CreateEntity(const Configuration& config, Component** ppComponent)
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{
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m_app.RegisterComponentDescriptor(Component::CreateDescriptor());
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auto entity = AZStd::make_unique<AZ::Entity>();
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if (ppComponent)
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{
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*ppComponent = entity->CreateComponent<Component>(config);
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}
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else
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{
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entity->CreateComponent<Component>(config);
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}
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entity->Init();
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EXPECT_EQ(AZ::Entity::State::Init, entity->GetState());
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entity->Activate();
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EXPECT_EQ(AZ::Entity::State::Active, entity->GetState());
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return entity;
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}
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using CreateAdditionalComponents = AZStd::function<void(AZ::Entity*)>;
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template <typename Component, typename Configuration>
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AZStd::unique_ptr<AZ::Entity> CreateEntity(const Configuration& config, Component** ppComponent, CreateAdditionalComponents fnCreateAdditionalComponents)
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{
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m_app.RegisterComponentDescriptor(Component::CreateDescriptor());
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auto entity = AZStd::make_unique<AZ::Entity>();
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if (ppComponent)
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{
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*ppComponent = entity->CreateComponent<Component>(config);
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}
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else
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{
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entity->CreateComponent<Component>(config);
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}
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fnCreateAdditionalComponents(entity.get());
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entity->Init();
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EXPECT_EQ(AZ::Entity::State::Init, entity->GetState());
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entity->Activate();
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EXPECT_EQ(AZ::Entity::State::Active, entity->GetState());
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return entity;
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}
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void DestroyEntity(AZ::Entity* entity)
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{
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entity->Deactivate();
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delete entity;
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}
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};
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}
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