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o3de/Gems/Terrain/Registry/Platform/Mac
Ken Pruiksma 9cb7d05e6b
Adding a temporarily exclusion for terrain gem materials and shaders when building on mac (#6739)
* Adding a temporarily exclusion for terrain gem materials and shaders when building on mac. This is a short term fix until either:
- there's a generic way to exclude assets based on platform
- materialtype assets can directly exclude certain platforms (or ignore excluded shaders)
- shader compiling for mac supports unbounded texture arrays.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* moving setreg to gem and contraining to the exact files that are problematic

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
4 years ago
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AssetProcessorPlatformConfig.setreg Adding a temporarily exclusion for terrain gem materials and shaders when building on mac (#6739) 4 years ago