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* Adding a temporarily exclusion for terrain gem materials and shaders when building on mac. This is a short term fix until either: - there's a generic way to exclude assets based on platform - materialtype assets can directly exclude certain platforms (or ignore excluded shaders) - shader compiling for mac supports unbounded texture arrays. Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> * moving setreg to gem and contraining to the exact files that are problematic Signed-off-by: Ken Pruiksma <pruiksma@amazon.com> |
4 years ago | |
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| AssetProcessorPlatformConfig.setreg | 4 years ago | |