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56 lines
1.8 KiB
Lua
56 lines
1.8 KiB
Lua
----------------------------------------------------------------------------------------------------
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--
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-- Copyright (c) Contributors to the Open 3D Engine Project.
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-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
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--
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-- SPDX-License-Identifier: Apache-2.0 OR MIT
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--
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--
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--
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----------------------------------------------------------------------------------------------------
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local AddPhysicsImpulse =
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{
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Properties =
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{
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IncomingGameplayEventName = "",
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IsRelative = {default=true, description="When true, the impulse will be applied relative to the entity's transform"},
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ImpulseScale = {default=1.0, description="This will scale the vector before sending it"},
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},
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}
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function AddPhysicsImpulse:OnActivate()
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local gameplayBusId = GameplayNotificationId(self.entityId, self.Properties.IncomingGameplayEventName, "Vector3")
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self.gameplayBus = GameplayNotificationBus.Connect(self, gameplayBusId)
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end
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function AddPhysicsImpulse:AddImpulse(vectorValue)
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if self.Properties.IsRelative then
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local localTM = TransformBus.Event.GetWorldTM(self.entityId)
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localTM:SetTranslation(Vector3(0,0,0))
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localTM:ExtractScale()
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PhysicsComponentRequestBus.Event.AddImpulse(self.entityId, localTM * (vectorValue*self.Properties.ImpulseScale))
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else
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PhysicsComponentRequestBus.Event.AddImpulse(self.entityId, vectorValue*self.Properties.ImpulseScale)
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end
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end
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function AddPhysicsImpulse:OnEventBegin(vectorValue)
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self:AddImpulse(vectorValue)
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end
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function AddPhysicsImpulse:OnEventUpdating(vectorValue)
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self:AddImpulse(vectorValue)
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end
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function AddPhysicsImpulse:OnEventEnd(vectorValue)
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self:AddImpulse(vectorValue)
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end
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function AddPhysicsImpulse:OnDeactivate()
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self.gameplayBus:Disconnect()
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end
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return AddPhysicsImpulse
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