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o3de/Gems/PhysX/Code/Tests/EditorHeightfieldColliderCo...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/UnitTest/TestTypes.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
#include <AzToolsFramework/ToolsComponents/EditorNonUniformScaleComponent.h>
#include <Tests/EditorTestUtilities.h>
#include <EditorHeightfieldColliderComponent.h>
#include <HeightfieldColliderComponent.h>
#include <LmbrCentral/Shape/BoxShapeComponentBus.h>
#include <AzFramework/Physics/HeightfieldProviderBus.h>
#include <StaticRigidBodyComponent.h>
#include <RigidBodyStatic.h>
#include <PhysX/PhysXLocks.h>
#include <AzFramework/Physics/Components/SimulatedBodyComponentBus.h>
#include <PhysX/MockPhysXHeightfieldProviderComponent.h>
#include <AzCore/Casting/lossy_cast.h>
#include <Utils.h>
using ::testing::NiceMock;
using ::testing::Return;
namespace PhysXEditorTests
{
AZStd::vector<Physics::HeightMaterialPoint> GetSamples()
{
AZStd::vector<Physics::HeightMaterialPoint> samples{ { 3.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight, 0 },
{ 2.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight, 1 },
{ 1.5f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight, 2 },
{ 1.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight, 0 },
{ 3.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight, 1 },
{ 1.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight, 2 },
{ 3.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight, 0 },
{ 0.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight, 1 },
{ 3.0f, Physics::QuadMeshType::SubdivideUpperLeftToBottomRight, 2 } };
return samples;
}
AZStd::vector<Physics::MaterialId> GetMaterialList()
{
AZStd::vector<Physics::MaterialId> materials{
{Physics::MaterialId::FromUUID("{EC976D51-2C26-4C1E-BBF2-75BAAAFA162C}")},
{Physics::MaterialId::FromUUID("{B9836F51-A235-4781-95E3-A6302BEE9EFF}")},
{Physics::MaterialId::FromUUID("{7E060707-BB03-47EB-B046-4503C7145B6E}")}
};
return materials;
}
EntityPtr SetupHeightfieldComponent()
{
// create an editor entity with a shape collider component and a box shape component
EntityPtr editorEntity = CreateInactiveEditorEntity("HeightfieldColliderComponentEditorEntity");
editorEntity->CreateComponent<UnitTest::MockPhysXHeightfieldProviderComponent>();
editorEntity->CreateComponent(LmbrCentral::EditorAxisAlignedBoxShapeComponentTypeId);
editorEntity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
AZ::ComponentApplicationBus::Broadcast(
&AZ::ComponentApplicationRequests::RegisterComponentDescriptor,
UnitTest::MockPhysXHeightfieldProviderComponent::CreateDescriptor());
return editorEntity;
}
void CleanupHeightfieldComponent()
{
AZ::ComponentApplicationBus::Broadcast(
&AZ::ComponentApplicationRequests::UnregisterComponentDescriptor,
UnitTest::MockPhysXHeightfieldProviderComponent::CreateDescriptor());
}
void SetupMockMethods(NiceMock<UnitTest::MockPhysXHeightfieldProvider>& mockShapeRequests)
{
ON_CALL(mockShapeRequests, GetHeightfieldTransform).WillByDefault(Return(AZ::Transform::CreateTranslation({ 1, 2, 0 })));
ON_CALL(mockShapeRequests, GetHeightfieldGridSpacing).WillByDefault(Return(AZ::Vector2(1, 1)));
ON_CALL(mockShapeRequests, GetHeightsAndMaterials).WillByDefault(Return(GetSamples()));
ON_CALL(mockShapeRequests, GetHeightfieldGridSize)
.WillByDefault(
[](int32_t& numColumns, int32_t& numRows)
{
numColumns = 3;
numRows = 3;
});
ON_CALL(mockShapeRequests, GetHeightfieldHeightBounds)
.WillByDefault(
[](float& x, float& y)
{
x = -3.0f;
y = 3.0f;
});
ON_CALL(mockShapeRequests, GetMaterialList).WillByDefault(Return(GetMaterialList()));
}
EntityPtr TestCreateActiveGameEntityFromEditorEntity(AZ::Entity* editorEntity)
{
EntityPtr gameEntity = AZStd::make_unique<AZ::Entity>();
AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
&AzToolsFramework::ToolsApplicationRequests::PreExportEntity, *editorEntity, *gameEntity);
gameEntity->Init();
return gameEntity;
}
class PhysXEditorHeightfieldFixture : public PhysXEditorFixture
{
public:
void SetUp() override
{
PhysXEditorFixture::SetUp();
PopulateDefaultMaterialLibrary();
m_editorEntity = SetupHeightfieldComponent();
m_editorMockShapeRequests = AZStd::make_unique<NiceMock<UnitTest::MockPhysXHeightfieldProvider>>(m_editorEntity->GetId());
SetupMockMethods(*m_editorMockShapeRequests.get());
m_editorEntity->Activate();
m_gameEntity = TestCreateActiveGameEntityFromEditorEntity(m_editorEntity.get());
m_gameMockShapeRequests = AZStd::make_unique<NiceMock<UnitTest::MockPhysXHeightfieldProvider>>(m_gameEntity->GetId());
SetupMockMethods(*m_gameMockShapeRequests.get());
m_gameEntity->Activate();
}
void TearDown() override
{
CleanupHeightfieldComponent();
m_editorEntity = nullptr;
m_gameEntity = nullptr;
m_editorMockShapeRequests = nullptr;
m_gameMockShapeRequests = nullptr;
PhysXEditorFixture::TearDown();
}
void PopulateDefaultMaterialLibrary()
{
AZ::Data::AssetId assetId = AZ::Data::AssetId(AZ::Uuid::Create());
// Create an asset out of our Script Event
Physics::MaterialLibraryAsset* matLibAsset = aznew Physics::MaterialLibraryAsset;
{
const AZStd::vector<Physics::MaterialId> matIds = GetMaterialList();
for (const Physics::MaterialId& matId : matIds)
{
Physics::MaterialFromAssetConfiguration matConfig;
matConfig.m_id = matId;
matConfig.m_configuration.m_surfaceType = matId.GetUuid().ToString<AZStd::string>();
matLibAsset->AddMaterialData(matConfig);
}
}
// Note: There is no interface to simply update material library asset. It has to go via updating the entire configuration which causes assets reloading.
// It makes sense as a safety mechanism in the Editor but makes it harder to write tests.
// Hence have to work around it via const_cast here to be able to simply set the generated asset into configuration.
AzPhysics::SystemConfiguration* sysConfig = const_cast<AzPhysics::SystemConfiguration*>(AZ::Interface<AzPhysics::SystemInterface>::Get()->GetConfiguration());
AZ::Data::Asset<Physics::MaterialLibraryAsset> assetData(assetId, matLibAsset, AZ::Data::AssetLoadBehavior::Default);
sysConfig->m_materialLibraryAsset = assetData;
}
Physics::Material* GetMaterialFromRaycast(float x, float y)
{
AzPhysics::RayCastRequest request;
request.m_start = AZ::Vector3(x, y, 5.0f);
request.m_direction = AZ::Vector3(0.0f, 0.0f, -1.0f);
request.m_distance = 10.0f;
//query the scene
auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
AzPhysics::SceneQueryHits result = sceneInterface->QueryScene(m_defaultSceneHandle, &request);
EXPECT_EQ(result.m_hits.size(), 1);
if (result)
{
return result.m_hits[0].m_material;
}
return nullptr;
};
EntityPtr m_editorEntity;
EntityPtr m_gameEntity;
AZStd::unique_ptr<NiceMock<UnitTest::MockPhysXHeightfieldProvider>> m_editorMockShapeRequests;
AZStd::unique_ptr<NiceMock<UnitTest::MockPhysXHeightfieldProvider>> m_gameMockShapeRequests;
};
TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentDependenciesSatisfiedEntityIsValid)
{
EntityPtr entity = CreateInactiveEditorEntity("HeightfieldColliderComponentEditorEntity");
entity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
entity->CreateComponent(LmbrCentral::EditorAxisAlignedBoxShapeComponentTypeId);
entity->CreateComponent<UnitTest::MockPhysXHeightfieldProviderComponent>()->CreateDescriptor();
// the entity should be in a valid state because the shape component and
// the Terrain Physics Collider Component requirement is satisfied.
AZ::Entity::DependencySortOutcome sortOutcome = entity->EvaluateDependenciesGetDetails();
EXPECT_TRUE(sortOutcome.IsSuccess());
}
TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentDependenciesMissingEntityIsInvalid)
{
EntityPtr entity = CreateInactiveEditorEntity("HeightfieldColliderComponentEditorEntity");
entity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
// the entity should not be in a valid state because the heightfield collider component requires
// a shape component and the Terrain Physics Collider Component
AZ::Entity::DependencySortOutcome sortOutcome = entity->EvaluateDependenciesGetDetails();
EXPECT_FALSE(sortOutcome.IsSuccess());
EXPECT_TRUE(sortOutcome.GetError().m_code == AZ::Entity::DependencySortResult::MissingRequiredService);
}
TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentMultipleHeightfieldColliderComponentsEntityIsInvalid)
{
EntityPtr entity = CreateInactiveEditorEntity("HeightfieldColliderComponentEditorEntity");
entity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
entity->CreateComponent(LmbrCentral::EditorAxisAlignedBoxShapeComponentTypeId);
// adding a second heightfield collider component should make the entity invalid
entity->CreateComponent<PhysX::EditorHeightfieldColliderComponent>();
AZ::Entity::DependencySortOutcome sortOutcome = entity->EvaluateDependenciesGetDetails();
EXPECT_FALSE(sortOutcome.IsSuccess());
EXPECT_TRUE(sortOutcome.GetError().m_code == AZ::Entity::DependencySortResult::HasIncompatibleServices);
}
TEST_F(PhysXEditorFixture, EditorHeightfieldColliderComponentHeightfieldColliderWithCorrectComponentsCorrectRuntimeComponents)
{
EntityPtr editorEntity = SetupHeightfieldComponent();
NiceMock<UnitTest::MockPhysXHeightfieldProvider> mockShapeRequests(editorEntity->GetId());
SetupMockMethods(mockShapeRequests);
editorEntity->Activate();
EntityPtr gameEntity = TestCreateActiveGameEntityFromEditorEntity(editorEntity.get());
NiceMock<UnitTest::MockPhysXHeightfieldProvider> mockShapeRequests2(gameEntity->GetId());
SetupMockMethods(mockShapeRequests2);
gameEntity->Activate();
// check that the runtime entity has the expected components
EXPECT_TRUE(gameEntity->FindComponent<UnitTest::MockPhysXHeightfieldProviderComponent>() != nullptr);
EXPECT_TRUE(gameEntity->FindComponent<PhysX::HeightfieldColliderComponent>() != nullptr);
EXPECT_TRUE(gameEntity->FindComponent(LmbrCentral::AxisAlignedBoxShapeComponentTypeId) != nullptr);
CleanupHeightfieldComponent();
}
TEST_F(PhysXEditorHeightfieldFixture, EditorHeightfieldColliderComponentHeightfieldColliderWithAABoxCorrectRuntimeGeometry)
{
AZ::EntityId gameEntityId = m_gameEntity->GetId();
AzPhysics::SimulatedBody* staticBody = nullptr;
AzPhysics::SimulatedBodyComponentRequestsBus::EventResult(
staticBody, gameEntityId, &AzPhysics::SimulatedBodyComponentRequests::GetSimulatedBody);
const auto* pxRigidStatic = static_cast<const physx::PxRigidStatic*>(staticBody->GetNativePointer());
PHYSX_SCENE_READ_LOCK(pxRigidStatic->getScene());
// there should be a single shape on the rigid body and it should be a heightfield
EXPECT_EQ(pxRigidStatic->getNbShapes(), 1);
physx::PxShape* shape = nullptr;
pxRigidStatic->getShapes(&shape, 1, 0);
EXPECT_EQ(shape->getGeometryType(), physx::PxGeometryType::eHEIGHTFIELD);
physx::PxHeightFieldGeometry heightfieldGeometry;
shape->getHeightFieldGeometry(heightfieldGeometry);
physx::PxHeightField* heightfield = heightfieldGeometry.heightField;
int32_t numRows{ 0 };
int32_t numColumns{ 0 };
Physics::HeightfieldProviderRequestsBus::Event(
gameEntityId, &Physics::HeightfieldProviderRequestsBus::Events::GetHeightfieldGridSize, numColumns, numRows);
EXPECT_EQ(numColumns, heightfield->getNbColumns());
EXPECT_EQ(numRows, heightfield->getNbRows());
for (int sampleRow = 0; sampleRow < numRows; ++sampleRow)
{
for (int sampleColumn = 0; sampleColumn < numColumns; ++sampleColumn)
{
float minHeightBounds{ 0.0f };
float maxHeightBounds{ 0.0f };
Physics::HeightfieldProviderRequestsBus::Event(
gameEntityId, &Physics::HeightfieldProviderRequestsBus::Events::GetHeightfieldHeightBounds, minHeightBounds,
maxHeightBounds);
AZStd::vector<Physics::HeightMaterialPoint> samples;
Physics::HeightfieldProviderRequestsBus::EventResult(
samples, gameEntityId, &Physics::HeightfieldProviderRequestsBus::Events::GetHeightsAndMaterials);
const float halfBounds{ (maxHeightBounds - minHeightBounds) / 2.0f };
const float scaleFactor = (maxHeightBounds <= minHeightBounds) ? 1.0f : AZStd::numeric_limits<int16_t>::max() / halfBounds;
physx::PxHeightFieldSample samplePhysX = heightfield->getSample(sampleRow, sampleColumn);
Physics::HeightMaterialPoint samplePhysics = samples[sampleRow * numColumns + sampleColumn];
EXPECT_EQ(samplePhysX.height, azlossy_cast<physx::PxI16>(samplePhysics.m_height * scaleFactor));
}
}
}
TEST_F(PhysXEditorHeightfieldFixture, EditorHeightfieldColliderComponentHeightfieldColliderCorrectMaterials)
{
AZ::EntityId gameEntityId = m_gameEntity->GetId();
int32_t numRows{ 0 };
int32_t numColumns{ 0 };
Physics::HeightfieldProviderRequestsBus::Event(
gameEntityId, &Physics::HeightfieldProviderRequestsBus::Events::GetHeightfieldGridSize, numColumns, numRows);
EXPECT_EQ(numRows, 3);
EXPECT_EQ(numColumns, 3);
AZStd::vector<Physics::HeightMaterialPoint> samples;
Physics::HeightfieldProviderRequestsBus::EventResult(
samples, gameEntityId, &Physics::HeightfieldProviderRequestsBus::Events::GetHeightsAndMaterials);
AzPhysics::SimulatedBody* staticBody = nullptr;
AzPhysics::SimulatedBodyComponentRequestsBus::EventResult(
staticBody, gameEntityId, &AzPhysics::SimulatedBodyComponentRequests::GetSimulatedBody);
const auto* pxRigidStatic = static_cast<const physx::PxRigidStatic*>(staticBody->GetNativePointer());
PHYSX_SCENE_READ_LOCK(pxRigidStatic->getScene());
physx::PxShape* shape = nullptr;
pxRigidStatic->getShapes(&shape, 1, 0);
physx::PxHeightFieldGeometry heightfieldGeometry;
shape->getHeightFieldGeometry(heightfieldGeometry);
physx::PxHeightField* heightfield = heightfieldGeometry.heightField;
AZStd::vector<AZStd::string> physicsSurfaceTypes;
for (Physics::MaterialId materialId : GetMaterialList())
{
physicsSurfaceTypes.emplace_back(materialId.GetUuid().ToString<AZStd::string>());
}
// PhysX Heightfield cooking doesn't map 1-1 sample material indices to triangle material indices
// Hence hardcoding the expected material indices in the test
const AZStd::array<int, 4> physicsMaterialsValidationDataIndex = {0, 2, 1, 1};
for (int sampleRow = 0; sampleRow < numRows; ++sampleRow)
{
for (int sampleColumn = 0; sampleColumn < numColumns; ++sampleColumn)
{
physx::PxHeightFieldSample samplePhysX = heightfield->getSample(sampleRow, sampleColumn);
auto [materialIndex0, materialIndex1] = PhysX::Utils::GetPhysXMaterialIndicesFromHeightfieldSamples(samples, sampleRow, sampleColumn, numRows, numColumns);
EXPECT_EQ(samplePhysX.materialIndex0, materialIndex0);
EXPECT_EQ(samplePhysX.materialIndex1, materialIndex1);
if (sampleRow != numRows - 1 && sampleColumn != numColumns - 1)
{
const float x_offset = -0.25f;
const float y_offset = 0.75f;
const float secondRayOffset = 0.5f;
float rayX = x_offset + sampleColumn;
float rayY = y_offset + sampleRow;
Physics::Material* mat1 = GetMaterialFromRaycast(rayX, rayY);
EXPECT_NE(mat1, nullptr);
Physics::Material* mat2 = GetMaterialFromRaycast(rayX + secondRayOffset, rayY + secondRayOffset);
EXPECT_NE(mat2, nullptr);
if (mat1)
{
AZStd::string expectedMaterialName = physicsSurfaceTypes[physicsMaterialsValidationDataIndex[sampleRow * 2 + sampleColumn]];
EXPECT_EQ(mat1->GetSurfaceTypeName(), expectedMaterialName);
}
}
}
}
}
} // namespace PhysXEditorTests