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o3de/Gems/PhysX/Code/Source/PhysXCharacters/API/RagdollNode.h

68 lines
2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzFramework/Physics/RagdollPhysicsBus.h>
#include <AzFramework/Physics/Ragdoll.h>
#include <AzFramework/Physics/Common/PhysicsTypes.h>
#include <PhysX/UserDataTypes.h>
namespace PhysX
{
/// PhysX specific implementation of generic physics API RagdollNode class.
class RagdollNode
: public Physics::RagdollNode
{
public:
AZ_CLASS_ALLOCATOR(RagdollNode, AZ::SystemAllocator, 0);
AZ_RTTI(RagdollNode, "{6AB5AB45-6DE3-4F97-B7C7-CEEB1FEEE721}", Physics::RagdollNode);
static void Reflect(AZ::ReflectContext* context);
RagdollNode() = default;
explicit RagdollNode(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig);
~RagdollNode();
void SetJoint(AzPhysics::Joint* joint);
// Physics::RagdollNode
AzPhysics::RigidBody& GetRigidBody() override;
AzPhysics::Joint* GetJoint() override;
bool IsSimulating() const override;
// AzPhysics::SimulatedBody
AzPhysics::Scene* GetScene() override;
AZ::EntityId GetEntityId() const override;
AZ::Transform GetTransform() const override;
void SetTransform(const AZ::Transform& transform) override;
AZ::Vector3 GetPosition() const override;
AZ::Quaternion GetOrientation() const override;
AZ::Aabb GetAabb() const override;
AzPhysics::SceneQueryHit RayCast(const AzPhysics::RayCastRequest& request) override;
AZ::Crc32 GetNativeType() const override;
void* GetNativePointer() const override;
AzPhysics::SimulatedBodyHandle GetRigidBodyHandle() const;
private:
void CreatePhysicsBody(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig);
void DestroyPhysicsBody();
void DestroyJoint();
AzPhysics::Joint* m_joint = nullptr;
AzPhysics::RigidBody* m_rigidBody = nullptr;
AzPhysics::SimulatedBodyHandle m_rigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle;
AzPhysics::SceneHandle m_sceneOwner = AzPhysics::InvalidSceneHandle;
PhysX::ActorData m_actorUserData;
};
} // namespace PhysX