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49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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namespace AZ
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{
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class EntityComponentIdPair;
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} // namespace AZ
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namespace AzToolsFramework::ViewportInteraction
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{
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struct MouseInteractionEvent;
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} // namespace AzToolsFramework::ViewportInteraction
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namespace PhysX
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{
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class PhysXSubComponentModeBase
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{
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public:
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virtual ~PhysXSubComponentModeBase() = default;
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//! Called when the mode is entered to initialize the mode.
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//! @param idPair The entity/component id pair.
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virtual void Setup(const AZ::EntityComponentIdPair& idPair) = 0;
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//! Called when the mode needs to refresh it's values.
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//! @param idPair The entity/component id pair.
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virtual void Refresh(const AZ::EntityComponentIdPair& idPair) = 0;
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//! Called when the mode exits to perform cleanup.
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//! @param idPair The entity/component id pair.
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virtual void Teardown(const AZ::EntityComponentIdPair& idPair) = 0;
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//! Called when reset hot key is pressed.
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//! Should reset values in the sub component mode to sensible defaults.
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//! @param idPair The entity/component id pair.
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virtual void ResetValues(const AZ::EntityComponentIdPair& idPair) = 0;
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//! Additional mouse handling by sub-component mode. Does not absorb mouse event.
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virtual void HandleMouseInteraction(
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[[maybe_unused]] const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction) {};
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};
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} // namespace PhysX
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