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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Math/Vector3.h>
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#include <AzCore/Memory/Memory.h>
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#include <AzToolsFramework/Manipulators/TranslationManipulators.h>
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#include <Editor/Source/ComponentModes/PhysXSubComponentModeBase.h>
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namespace AZ
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{
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class Vector3;
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} // namespace AZ
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namespace PhysX
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{
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class JointsSubComponentModeTranslation final
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: public PhysXSubComponentModeBase
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL;
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JointsSubComponentModeTranslation();
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// PhysXSubComponentModeBase ...
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void Setup(const AZ::EntityComponentIdPair& idPair) override;
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void Refresh(const AZ::EntityComponentIdPair& idPair) override;
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void Teardown(const AZ::EntityComponentIdPair& idPair) override;
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void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
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private:
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void OnManipulatorMoved(const AZ::Vector3& position, const AZ::EntityComponentIdPair& idPair);
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AZ::Vector3 m_resetValue = AZ::Vector3::CreateZero();
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AzToolsFramework::TranslationManipulators m_manipulator;
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};
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}
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