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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/std/limits.h>
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#include <AzCore/std/smart_ptr/shared_ptr.h>
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#include <AzCore/std/string/string.h>
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#include <Editor/Source/ComponentModes/PhysXSubComponentModeBase.h>
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namespace AZ
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{
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class Vector3;
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} // namespace AZ
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namespace AzToolsFramework
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{
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class LinearManipulator;
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} // namespace AzToolsFramework
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namespace PhysX
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{
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class JointsSubComponentModeLinearFloat final
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: public PhysXSubComponentModeBase
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL;
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JointsSubComponentModeLinearFloat(
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const AZStd::string& propertyName, float exponent, float max, float min);
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// PhysXSubComponentModeBase ...
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void Setup(const AZ::EntityComponentIdPair& idPair) override;
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void Refresh(const AZ::EntityComponentIdPair& idPair) override;
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void Teardown(const AZ::EntityComponentIdPair& idPair) override;
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void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
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private:
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float DisplacementToDeltaValue(float displacement) const;
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float ValueToDisplacement(float value) const;
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float m_exponent = 1.0f;
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float m_inverseExponent = 1.0f;
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float m_max = AZStd::numeric_limits<float>::max();
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float m_min = -AZStd::numeric_limits<float>::max();
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float m_resetValue = 0.0f;
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AZStd::string m_propertyName;
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AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_manipulator;
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};
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}
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