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o3de/Gems/PhysX/Code/Editor/Source/ComponentModes/Joints/JointsSubComponentModeAngle...

71 lines
2.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Vector3.h>
#include <AzCore/Memory/Memory.h>
#include <AzCore/std/limits.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzToolsFramework/Manipulators/AngularManipulator.h>
#include <Editor/Source/ComponentModes/PhysXSubComponentModeBase.h>
#include <PhysX/EditorJointBus.h>
namespace AZ
{
class Vector3;
} // namespace AZ
namespace PhysX
{
namespace AngleComponentModes
{
struct SharedRotationState;
} // namespace AngleComponentModes
class JointsSubComponentModeAnglePair final
: public PhysXSubComponentModeBase
, private AzFramework::EntityDebugDisplayEventBus::Handler
{
public:
AZ_CLASS_ALLOCATOR_DECL;
JointsSubComponentModeAnglePair(const AZStd::string& propertyName, const AZ::Vector3& axis, float max, float min);
// PhysXSubComponentModeBase ...
void Setup(const AZ::EntityComponentIdPair& idPair) override;
void Refresh(const AZ::EntityComponentIdPair& idPair) override;
void Teardown(const AZ::EntityComponentIdPair& idPair) override;
void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
private:
float MouseMove(
AZStd::shared_ptr<JointsComponentModeCommon::SubComponentModes::AngleModesSharedRotationState>& sharedRotationState,
const AzToolsFramework::AngularManipulator::Action& action,
bool isFirstValue,
float& angleDelta,
AZ::Quaternion& manipulatorOrientation);
// AzFramework::EntityDebugDisplayEventBus
void DisplayEntityViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
AZ::Vector3 m_axis = AZ::Vector3::CreateAxisX();
float m_firstMax = AZStd::numeric_limits<float>::max();
float m_firstMin = -AZStd::numeric_limits<float>::max();
float m_secondMax = AZStd::numeric_limits<float>::max();
float m_secondMin = -AZStd::numeric_limits<float>::max();
AZStd::shared_ptr<JointsComponentModeCommon::SubComponentModes::AngleModesSharedRotationState> m_sharedRotationState;
AngleLimitsFloatPair m_resetValue;
AZ::EntityComponentIdPair m_entityComponentIdPair;
AZStd::string m_propertyName;
AZStd::shared_ptr<AzToolsFramework::AngularManipulator> m_firstManipulator;
AZStd::shared_ptr<AzToolsFramework::AngularManipulator> m_secondManipulator;
};
}