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o3de/Gems/PhysX/Code/Editor/Source/ComponentModes/Joints/JointsSubComponentModeAngle...

71 lines
2.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Vector3.h>
#include <AzCore/Memory/Memory.h>
#include <AzCore/std/limits.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <Editor/Source/ComponentModes/PhysXSubComponentModeBase.h>
#include <PhysX/EditorJointBus.h>
namespace AzToolsFramework
{
class AngularManipulator;
class LinearManipulator;
class PlanarManipulator;
} // namespace AzToolsFramework
namespace PhysX
{
class JointsSubComponentModeAngleCone final
: public PhysXSubComponentModeBase
, private AzFramework::EntityDebugDisplayEventBus::Handler
{
public:
AZ_CLASS_ALLOCATOR_DECL;
JointsSubComponentModeAngleCone(const AZStd::string& propertyName, float max, float min);
// PhysXSubComponentModeBase ...
void Setup(const AZ::EntityComponentIdPair& idPair) override;
void Refresh(const AZ::EntityComponentIdPair& idPair) override;
void Teardown(const AZ::EntityComponentIdPair& idPair) override;
void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
private:
void ConfigureLinearView(
float axisLength,
const AZ::Color& axis1Color,
const AZ::Color& axis2Color,
const AZ::Color& axis3Color = AZ::Color(0.0f, 0.0f, 1.0f, 0.5f));
void ConfigurePlanarView(
const AZ::Color& planeColor = AZ::Color(0.0f, 1.0f, 0.0f, 0.5f),
const AZ::Color& plane2Color = AZ::Color(0.0f, 0.0f, 1.0f, 0.5f));
// AzFramework::EntityDebugDisplayEventBus
void DisplayEntityViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
float m_max = AZStd::numeric_limits<float>::max();
float m_min = -AZStd::numeric_limits<float>::max();
AZ::EntityComponentIdPair m_entityComponentIdPair;
AZ::Vector3 m_resetPostion;
AZ::Vector3 m_resetRotation;
AngleLimitsFloatPair m_resetLimits;
AZStd::string m_propertyName;
AZStd::shared_ptr<AzToolsFramework::AngularManipulator> m_xRotationManipulator;
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_yLinearManipulator;
AZStd::shared_ptr<AzToolsFramework::LinearManipulator> m_zLinearManipulator;
AZStd::shared_ptr<AzToolsFramework::PlanarManipulator> m_yzPlanarManipulator;
};
}