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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <MicrophoneSystemComponent.h>
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namespace Audio
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{
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Null Implementation of a Microphone
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class MicrophoneSystemComponentNone : public MicrophoneSystemComponent::Implementation
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{
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public:
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AZ_CLASS_ALLOCATOR(MicrophoneSystemComponentNone, AZ::SystemAllocator, 0);
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bool InitializeDevice() override
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{
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return true;
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}
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void ShutdownDevice() override
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{
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}
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bool StartSession() override
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{
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return true;
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}
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void EndSession() override
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{
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}
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bool IsCapturing() override
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{
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return false;
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}
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SAudioInputConfig GetFormatConfig() const override
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{
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return m_config;
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}
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AZStd::size_t GetData(void**, AZStd::size_t, const SAudioInputConfig&, bool) override
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{
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return 0;
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}
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private:
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SAudioInputConfig m_config;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////
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MicrophoneSystemComponent::Implementation* MicrophoneSystemComponent::Implementation::Create()
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{
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return aznew MicrophoneSystemComponentNone();
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}
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} // namespace Audio
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