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o3de/Gems/Maestro/Code/Source/Cinematics/SoundTrack.h

42 lines
1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "AnimTrack.h"
struct SSoundInfo
{
void Reset()
{
nSoundKeyStart = -1;
nSoundKeyStop = -1;
}
int nSoundKeyStart = -1;
int nSoundKeyStop = -1;
};
class CSoundTrack
: public TAnimTrack<ISoundKey>
{
public:
AZ_CLASS_ALLOCATOR(CSoundTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CSoundTrack, "{B87D8805-F583-4154-B554-45518BC487F4}", IAnimTrack);
void GetKeyInfo(int key, const char*& description, float& duration) override;
void SerializeKey(ISoundKey& key, XmlNodeRef& keyNode, bool bLoading) override;
//! Check if track is masked
bool IsMasked(const uint32 mask) const override { return (mask & eTrackMask_MaskSound) != 0; }
bool UsesMute() const override { return true; }
static void Reflect(AZ::ReflectContext* context);
};