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o3de/Gems/Maestro/Code/Source/Cinematics/ShadowsSetupNode.h

51 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : CryMovie animation node for shadow settings
#ifndef CRYINCLUDE_CRYMOVIE_SHADOWSSETUPNODE_H
#define CRYINCLUDE_CRYMOVIE_SHADOWSSETUPNODE_H
#pragma once
#include "AnimNode.h"
class CShadowsSetupNode
: public CAnimNode
{
public:
AZ_CLASS_ALLOCATOR(CShadowsSetupNode, AZ::SystemAllocator, 0);
AZ_RTTI(CShadowsSetupNode, "{419F9F77-FC64-43D1-ABCF-E78E90889DF8}", CAnimNode);
CShadowsSetupNode();
CShadowsSetupNode(const int id);
static void Initialize();
//-----------------------------------------------------------------------------
//! Overrides from CAnimNode
virtual void Animate(SAnimContext& ac);
virtual void CreateDefaultTracks();
virtual void OnReset();
//-----------------------------------------------------------------------------
//! Overrides from IAnimNode
virtual unsigned int GetParamCount() const;
virtual CAnimParamType GetParamType(unsigned int nIndex) const;
static void Reflect(AZ::ReflectContext* context);
protected:
virtual bool GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const;
};
#endif // CRYINCLUDE_CRYMOVIE_SHADOWSSETUPNODE_H