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o3de/Gems/Maestro/Code/Source/Cinematics/LayerNode.h

62 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Header of layer node to control entities properties in the
// specific layer.
#ifndef CRYINCLUDE_CRYMOVIE_LAYERNODE_H
#define CRYINCLUDE_CRYMOVIE_LAYERNODE_H
#pragma once
#include "AnimNode.h"
class CLayerNode
: public CAnimNode
{
public:
AZ_CLASS_ALLOCATOR(CLayerNode, AZ::SystemAllocator, 0);
AZ_RTTI(CLayerNode, "{C2E65C31-D469-4DE0-8F67-B5B00DE96E52}", CAnimNode);
//-----------------------------------------------------------------------------
//!
CLayerNode();
CLayerNode(const int id);
static void Initialize();
//-----------------------------------------------------------------------------
//! Overrides from CAnimNode
virtual void Animate(SAnimContext& ec);
virtual void CreateDefaultTracks();
virtual void OnReset();
virtual void Activate(bool bActivate);
virtual void Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks);
//-----------------------------------------------------------------------------
//! Overrides from IAnimNode
virtual unsigned int GetParamCount() const;
virtual CAnimParamType GetParamType(unsigned int nIndex) const;
static void Reflect(AZ::ReflectContext* context);
protected:
virtual bool GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const;
private:
bool m_bInit;
bool m_bPreVisibility;
};
#endif // CRYINCLUDE_CRYMOVIE_LAYERNODE_H