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o3de/Gems/Maestro/Code/Source/Cinematics/GotoTrack.h

48 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYMOVIE_GOTOTRACK_H
#define CRYINCLUDE_CRYMOVIE_GOTOTRACK_H
#pragma once
#include "IMovieSystem.h"
#include "AnimTrack.h"
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
/** Goto track, every key on this track negates boolean value.
*/
class CGotoTrack
: public TAnimTrack<IDiscreteFloatKey>
{
public:
AZ_CLASS_ALLOCATOR(CGotoTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CGotoTrack, "{B9A6BD22-F669-4D84-AD1D-B7BD07165C5D}", IAnimTrack);
CGotoTrack();
virtual AnimValueType GetValueType();
void GetValue(float time, float& value, bool applyMultiplier=false);
void SetValue(float time, const float& value, bool bDefault = false, bool applyMultiplier = false);
void SerializeKey(IDiscreteFloatKey& key, XmlNodeRef& keyNode, bool bLoading);
void GetKeyInfo(int key, const char*& description, float& duration);
static void Reflect(AZ::ReflectContext* context);
protected:
void SetKeyAtTime(float time, IKey* key);
float m_DefaultValue;
};
#endif // CRYINCLUDE_CRYMOVIE_GOTOTRACK_H