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o3de/Gems/Maestro/Code/Source/Cinematics/ConsoleTrack.cpp

83 lines
2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include "ConsoleTrack.h"
//////////////////////////////////////////////////////////////////////////
void CConsoleTrack::SerializeKey(IConsoleKey& key, XmlNodeRef& keyNode, bool bLoading)
{
if (bLoading)
{
const char* str;
str = keyNode->getAttr("command");
key.command = str;
}
else
{
if (!key.command.empty())
{
keyNode->setAttr("command", key.command.c_str());
}
}
}
//////////////////////////////////////////////////////////////////////////
void CConsoleTrack::GetKeyInfo(int key, const char*& description, float& duration)
{
assert(key >= 0 && key < (int)m_keys.size());
CheckValid();
description = 0;
duration = 0;
if (!m_keys[key].command.empty())
{
description = m_keys[key].command.c_str();
}
}
//////////////////////////////////////////////////////////////////////////
static bool ConsoleTrackVersionConverter(
AZ::SerializeContext& serializeContext,
AZ::SerializeContext::DataElementNode& rootElement)
{
if (rootElement.GetVersion() < 3)
{
rootElement.AddElement(serializeContext, "BaseClass1", azrtti_typeid<IAnimTrack>());
}
return true;
}
template<>
inline void TAnimTrack<IConsoleKey>::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<TAnimTrack<IConsoleKey>, IAnimTrack>()
->Version(3, &ConsoleTrackVersionConverter)
->Field("Flags", &TAnimTrack<IConsoleKey>::m_flags)
->Field("Range", &TAnimTrack<IConsoleKey>::m_timeRange)
->Field("ParamType", &TAnimTrack<IConsoleKey>::m_nParamType)
->Field("Keys", &TAnimTrack<IConsoleKey>::m_keys)
->Field("Id", &TAnimTrack<IConsoleKey>::m_id);
}
}
//////////////////////////////////////////////////////////////////////////
void CConsoleTrack::Reflect(AZ::ReflectContext* context)
{
TAnimTrack<IConsoleKey>::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<CConsoleTrack, TAnimTrack<IConsoleKey> >()
->Version(1);
}
}