You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
/*!
|
|
Utility class to handle Animation of Character Tracks (aka 'Animation' Tracks in the TrackView UI)
|
|
*/
|
|
|
|
#include <Cry_Math.h>
|
|
|
|
struct SAnimContext;
|
|
struct ICharacterKey;
|
|
struct IAnimNode;
|
|
|
|
#define MAX_CHARACTER_TRACKS 3
|
|
#define ADDITIVE_LAYERS_OFFSET 6
|
|
|
|
class CCharacterTrackAnimator
|
|
{
|
|
public:
|
|
CCharacterTrackAnimator();
|
|
~CCharacterTrackAnimator() = default;
|
|
|
|
struct SAnimState
|
|
{
|
|
int32 m_lastAnimationKeys[3][2];
|
|
bool m_layerPlaysAnimation[3];
|
|
|
|
//! This is used to indicate that a time-jumped blending is currently happening in the animation track.
|
|
bool m_bTimeJumped[3];
|
|
float m_jumpTime[3];
|
|
};
|
|
|
|
void OnReset(IAnimNode* animNode);
|
|
|
|
ILINE bool IsAnimationPlaying(const SAnimState& animState) const;
|
|
|
|
//! Animate Character Track.
|
|
void AnimateTrack(class CCharacterTrack* track, SAnimContext& ec, int layer, int trackIndex);
|
|
|
|
// Forces current playhead anim key state change to reset animation cues
|
|
void ForceAnimKeyChange();
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
protected:
|
|
f32 ComputeAnimKeyNormalizedTime(const ICharacterKey& key, float ectime) const;
|
|
|
|
private:
|
|
void ResetLastAnimKeys();
|
|
void ReleaseAllAnimations(IAnimNode* animNode);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
static const float s_minClipDuration;
|
|
|
|
SAnimState m_baseAnimState;
|
|
bool m_characterWasTransRot;
|
|
bool m_forceAnimKeyChange;
|
|
};
|