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54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "IMovieSystem.h"
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#include "AnimTrack.h"
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#include <Maestro/Types/AssetBlends.h>
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/** CAssetBlendTrack contains entity keys, when time reach event key, it fires script event or start animation etc...
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*/
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class CAssetBlendTrack
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: public TAnimTrack<AZ::IAssetBlendKey>
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{
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public:
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AZ_CLASS_ALLOCATOR(CAssetBlendTrack, AZ::SystemAllocator, 0);
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AZ_RTTI(CAssetBlendTrack, "{8F606315-A8D9-4267-A1DA-8E84097F40CD}", IAnimTrack);
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CAssetBlendTrack()
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{
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}
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//////////////////////////////////////////////////////////////////////////
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// Overrides of IAnimTrack.
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//////////////////////////////////////////////////////////////////////////
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bool Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks) override;
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void GetKeyInfo(int key, const char*& description, float& duration) override;
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void SerializeKey(AZ::IAssetBlendKey& key, XmlNodeRef& keyNode, bool bLoading) override;
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//! Gets the duration of an animation key. If it's a looped animation,
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//! a special consideration is required to compute the actual duration.
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float GetKeyDuration(int key) const;
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AnimValueType GetValueType() override;
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void GetValue(float time, Maestro::AssetBlends<AZ::Data::AssetData>& value) override;
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void SetDefaultValue(const Maestro::AssetBlends<AZ::Data::AssetData>& defaultValue);
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float GetEndTime() const;
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static void Reflect(AZ::ReflectContext* context);
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private:
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// Internal transient state, not serialized.
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Maestro::AssetBlends<AZ::Data::AssetData> m_assetBlend;
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Maestro::AssetBlends<AZ::Data::AssetData> m_defaultValue;
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};
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