You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
393 lines
11 KiB
C++
393 lines
11 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
|
|
#include <AzCore/Serialization/SerializeContext.h>
|
|
|
|
#include "AnimScreenFaderNode.h"
|
|
#include "ScreenFaderTrack.h"
|
|
#include <IRenderer.h>
|
|
#include "Maestro/Types/AnimNodeType.h"
|
|
#include "Maestro/Types/AnimValueType.h"
|
|
#include "Maestro/Types/AnimParamType.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
namespace
|
|
{
|
|
bool s_screenFaderNodeParamsInitialized = false;
|
|
StaticInstance<std::vector<CAnimNode::SParamInfo>> s_screenFaderNodeParams;
|
|
|
|
void AddSupportedParams(const char* sName, AnimParamType paramId, AnimValueType valueType)
|
|
{
|
|
CAnimNode::SParamInfo param;
|
|
param.name = sName;
|
|
param.paramType = paramId;
|
|
param.valueType = valueType;
|
|
param.flags = IAnimNode::eSupportedParamFlags_MultipleTracks;
|
|
s_screenFaderNodeParams.push_back(param);
|
|
}
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool CalculateIsolatedKeyColor(const IScreenFaderKey& key, float fTime, Vec4& colorOut)
|
|
{
|
|
float ratio = fTime - key.time;
|
|
|
|
if (ratio < 0.f)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (key.m_fadeTime == 0.f)
|
|
{
|
|
colorOut(key.m_fadeColor.GetR(), key.m_fadeColor.GetG(), key.m_fadeColor.GetB(), key.m_fadeColor.GetA());
|
|
if (key.m_fadeType == IScreenFaderKey::eFT_FadeIn)
|
|
{
|
|
colorOut.w = 0.f;
|
|
}
|
|
else
|
|
{
|
|
colorOut.w = 1.f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
colorOut(key.m_fadeColor.GetR(), key.m_fadeColor.GetG(), key.m_fadeColor.GetB(), key.m_fadeColor.GetA());
|
|
ratio = ratio / key.m_fadeTime;
|
|
if (key.m_fadeType == IScreenFaderKey::eFT_FadeIn)
|
|
{
|
|
colorOut.w = MAX(0.f, 1.f - ratio);
|
|
}
|
|
else
|
|
{
|
|
colorOut.w = MIN(1.f, ratio);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
CAnimScreenFaderNode::CAnimScreenFaderNode(const int id)
|
|
: CAnimNode(id, AnimNodeType::ScreenFader)
|
|
, m_bActive(false)
|
|
, m_screenWidth(800.f)
|
|
, m_screenHeight(600.f)
|
|
, m_lastActivatedKey(-1)
|
|
, m_texPrecached(false)
|
|
{
|
|
m_startColor = Vec4(1, 1, 1, 1);
|
|
CAnimScreenFaderNode::Initialize();
|
|
PrecacheTexData();
|
|
}
|
|
|
|
CAnimScreenFaderNode::CAnimScreenFaderNode()
|
|
: CAnimScreenFaderNode(0)
|
|
{
|
|
}
|
|
|
|
CAnimScreenFaderNode::~CAnimScreenFaderNode()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CAnimScreenFaderNode::Initialize()
|
|
{
|
|
if (!s_screenFaderNodeParamsInitialized)
|
|
{
|
|
s_screenFaderNodeParamsInitialized = true;
|
|
s_screenFaderNodeParams.reserve(1);
|
|
AddSupportedParams("Fader", AnimParamType::ScreenFader, AnimValueType::Unknown);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CAnimScreenFaderNode::Animate(SAnimContext& ac)
|
|
{
|
|
size_t const nScreenFaderTracksNumber = m_tracks.size();
|
|
|
|
for (size_t nFaderTrackNo = 0; nFaderTrackNo < nScreenFaderTracksNumber; ++nFaderTrackNo)
|
|
{
|
|
CScreenFaderTrack* pTrack = static_cast<CScreenFaderTrack*>(GetTrackForParameter(AnimParamType::ScreenFader, static_cast<uint32>(nFaderTrackNo)));
|
|
|
|
if (!pTrack)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (pTrack->GetNumKeys() == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (pTrack->GetFlags() & IAnimTrack::eAnimTrackFlags_Disabled)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (pTrack->IsMasked(ac.trackMask))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (ac.singleFrame)
|
|
{
|
|
m_lastActivatedKey = -1;
|
|
}
|
|
|
|
IScreenFaderKey key;
|
|
int nActiveKeyIndex = pTrack->GetActiveKey(ac.time, &key);
|
|
|
|
if (nActiveKeyIndex >= 0)
|
|
{
|
|
if (m_lastActivatedKey != nActiveKeyIndex)
|
|
{
|
|
m_lastActivatedKey = nActiveKeyIndex;
|
|
m_bActive = true;
|
|
|
|
if (!key.m_strTexture.empty())
|
|
{
|
|
if (pTrack->SetActiveTexture(nActiveKeyIndex))
|
|
{
|
|
pTrack->SetTextureVisible(true);
|
|
}
|
|
else
|
|
{
|
|
pTrack->SetTextureVisible(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pTrack->SetTextureVisible(false);
|
|
}
|
|
}
|
|
|
|
if (m_bActive || key.m_fadeTime + key.time > ac.time)
|
|
{
|
|
float ratio = (key.m_fadeTime > 0) ? (ac.time - key.time) / key.m_fadeTime : 1.f;
|
|
if (ratio < 0.f)
|
|
{
|
|
ratio = 0.f;
|
|
}
|
|
ratio = MIN(ratio, 1.f);
|
|
|
|
switch (key.m_fadeChangeType)
|
|
{
|
|
case IScreenFaderKey::eFCT_Square:
|
|
ratio = ratio * ratio;
|
|
break;
|
|
|
|
case IScreenFaderKey::eFCT_CubicSquare:
|
|
ratio = ratio * ratio * ratio;
|
|
break;
|
|
|
|
case IScreenFaderKey::eFCT_SquareRoot:
|
|
ratio = sqrt(ratio);
|
|
break;
|
|
|
|
case IScreenFaderKey::eFCT_Sin:
|
|
ratio = sinf(ratio * 3.14159265f * 0.5f);
|
|
break;
|
|
}
|
|
|
|
if (!key.m_bUseCurColor || nActiveKeyIndex == 0)
|
|
{
|
|
m_startColor(key.m_fadeColor.GetR(), key.m_fadeColor.GetG(), key.m_fadeColor.GetB(), key.m_fadeColor.GetA());
|
|
}
|
|
else
|
|
{
|
|
IScreenFaderKey preKey;
|
|
pTrack->GetKey(nActiveKeyIndex - 1, &preKey);
|
|
CalculateIsolatedKeyColor(preKey, ac.time, m_startColor);
|
|
}
|
|
|
|
if (key.m_fadeType == IScreenFaderKey::eFT_FadeIn)
|
|
{
|
|
if (!key.m_bUseCurColor || nActiveKeyIndex == 0)
|
|
{
|
|
m_startColor.w = 1.f;
|
|
}
|
|
key.m_fadeColor.SetA(0.f);
|
|
}
|
|
else
|
|
{
|
|
if (!key.m_bUseCurColor || nActiveKeyIndex == 0)
|
|
{
|
|
m_startColor.w = 0.f;
|
|
}
|
|
key.m_fadeColor.SetA(1.f);
|
|
}
|
|
|
|
Vec4 fadeColorAsVec4(key.m_fadeColor.GetR(), key.m_fadeColor.GetG(), key.m_fadeColor.GetB(), key.m_fadeColor.GetA());
|
|
pTrack->SetDrawColor(m_startColor + (fadeColorAsVec4 - m_startColor) * ratio);
|
|
|
|
if (pTrack->GetDrawColor().w < 0.01f)
|
|
{
|
|
m_bActive = IsAnyTextureVisible();
|
|
}
|
|
else
|
|
{
|
|
m_bActive = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pTrack->SetTextureVisible(false);
|
|
m_bActive = IsAnyTextureVisible();
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CAnimScreenFaderNode::CreateDefaultTracks()
|
|
{
|
|
CreateTrack(AnimParamType::ScreenFader);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CAnimScreenFaderNode::OnReset()
|
|
{
|
|
CAnimNode::OnReset();
|
|
m_bActive = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CAnimScreenFaderNode::Activate(bool bActivate)
|
|
{
|
|
if (bActivate)
|
|
{
|
|
m_bActive = false;
|
|
}
|
|
|
|
if (m_texPrecached == false)
|
|
{
|
|
PrecacheTexData();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
/// @deprecated Serialization for Sequence data in Component Entity Sequences now occurs through AZ::SerializeContext and the Sequence Component
|
|
void CAnimScreenFaderNode::Serialize
|
|
(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks)
|
|
{
|
|
CAnimNode::Serialize(xmlNode, bLoading, bLoadEmptyTracks);
|
|
|
|
if (bLoading)
|
|
{
|
|
PrecacheTexData();
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void CAnimScreenFaderNode::Reflect(AZ::ReflectContext* context)
|
|
{
|
|
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
|
{
|
|
serializeContext->Class<CAnimScreenFaderNode, CAnimNode>()
|
|
->Version(1);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
unsigned int CAnimScreenFaderNode::GetParamCount() const
|
|
{
|
|
return static_cast<unsigned int>(s_screenFaderNodeParams.size());
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
CAnimParamType CAnimScreenFaderNode::GetParamType(unsigned int nIndex) const
|
|
{
|
|
if (nIndex < s_screenFaderNodeParams.size())
|
|
{
|
|
return s_screenFaderNodeParams[nIndex].paramType;
|
|
}
|
|
return AnimParamType::Invalid;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CAnimScreenFaderNode::SetFlags(int flags)
|
|
{
|
|
// call base class implementation. I'm avoiding the use of the Microsoft specific __super::SetFlags(flags) because it is not
|
|
// platform agnostic
|
|
CAnimNode::SetFlags(flags);
|
|
|
|
if (flags & eAnimNodeFlags_Disabled)
|
|
{
|
|
// for screen faders, when disabling, we want to reset so the screen doesn't stay partially faded if a fade was in
|
|
// effect when disabled
|
|
OnReset();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
bool CAnimScreenFaderNode::GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const
|
|
{
|
|
for (size_t i = 0; i < s_screenFaderNodeParams.size(); ++i)
|
|
{
|
|
if (s_screenFaderNodeParams[i].paramType == paramId)
|
|
{
|
|
info = s_screenFaderNodeParams[i];
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CAnimScreenFaderNode::Render()
|
|
{
|
|
}
|
|
|
|
bool CAnimScreenFaderNode::IsAnyTextureVisible() const
|
|
{
|
|
size_t const paramCount = m_tracks.size();
|
|
for (size_t paramIndex = 0; paramIndex < paramCount; ++paramIndex)
|
|
{
|
|
CScreenFaderTrack* pTrack = static_cast<CScreenFaderTrack*>(GetTrackForParameter(AnimParamType::ScreenFader, static_cast<uint32>(paramIndex)));
|
|
|
|
if (!pTrack)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (pTrack->IsTextureVisible())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CAnimScreenFaderNode::PrecacheTexData()
|
|
{
|
|
size_t const paramCount = m_tracks.size();
|
|
for (size_t paramIndex = 0; paramIndex < paramCount; ++paramIndex)
|
|
{
|
|
IAnimTrack* pTrack = m_tracks[paramIndex].get();
|
|
|
|
if (!pTrack)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
switch (m_tracks[paramIndex]->GetParameterType().GetType())
|
|
{
|
|
case AnimParamType::ScreenFader:
|
|
{
|
|
CScreenFaderTrack* pFaderTrack = static_cast<CScreenFaderTrack*>(pTrack);
|
|
pFaderTrack->PreloadTextures();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
m_texPrecached = true;
|
|
}
|