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o3de/Gems/LandscapeCanvas/Code/Source/Editor/Nodes/Gradients/RandomNoiseGradientNode.h

43 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// Qt
#include <QString>
// Landscape Canvas
#include <Editor/Nodes/Gradients/BaseGradientNode.h>
namespace AZ
{
class ReflectContext;
}
namespace LandscapeCanvas
{
class RandomNoiseGradientNode : public BaseGradientNode
{
public:
AZ_CLASS_ALLOCATOR(RandomNoiseGradientNode, AZ::SystemAllocator, 0);
AZ_RTTI(RandomNoiseGradientNode, "{DE6B5261-81AE-46DB-9DC3-35573C866909}", BaseGradientNode);
static void Reflect(AZ::ReflectContext* context);
RandomNoiseGradientNode() = default;
explicit RandomNoiseGradientNode(GraphModel::GraphPtr graph);
static const QString TITLE;
const char* GetTitle() const override { return TITLE.toUtf8().constData(); }
const char* GetSubTitle() const override { return LandscapeCanvas::GRADIENT_GENERATOR_TITLE.toUtf8().constData(); }
const BaseNodeType GetBaseNodeType() const override { return BaseNode::GradientGenerator; }
};
}