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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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// Qt
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#include <QString>
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// Landscape Canvas
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#include <Editor/Core/Core.h>
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#include <Editor/Nodes/Gradients/BaseGradientNode.h>
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namespace AZ
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{
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class ReflectContext;
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}
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namespace LandscapeCanvas
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{
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// The FastNoise gem is optional, so we need to keep track of its component type ID
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// ourselves since we can't rely on the headers being there.
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static const AZ::TypeId EditorFastNoiseGradientComponentTypeId = "{FD018DE5-5EB4-4219-9D0C-CB3C55DE656B}";
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class FastNoiseGradientNode : public BaseGradientNode
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{
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public:
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AZ_CLASS_ALLOCATOR(FastNoiseGradientNode, AZ::SystemAllocator, 0);
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AZ_RTTI(FastNoiseGradientNode, "{38A4CDEA-082B-4769-922B-713BF77CEA28}", BaseGradientNode);
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static void Reflect(AZ::ReflectContext* context);
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FastNoiseGradientNode() = default;
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explicit FastNoiseGradientNode(GraphModel::GraphPtr graph);
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static const QString TITLE;
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const char* GetTitle() const override { return TITLE.toUtf8().constData(); }
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const char* GetSubTitle() const override { return LandscapeCanvas::GRADIENT_GENERATOR_TITLE.toUtf8().constData(); }
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const BaseNodeType GetBaseNodeType() const override { return BaseNode::GradientGenerator; }
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};
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}
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