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o3de/Gems/LandscapeCanvas/Code/Source/Editor/Nodes/Gradients/FastNoiseGradientNode.h

47 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// Qt
#include <QString>
// Landscape Canvas
#include <Editor/Core/Core.h>
#include <Editor/Nodes/Gradients/BaseGradientNode.h>
namespace AZ
{
class ReflectContext;
}
namespace LandscapeCanvas
{
// The FastNoise gem is optional, so we need to keep track of its component type ID
// ourselves since we can't rely on the headers being there.
static const AZ::TypeId EditorFastNoiseGradientComponentTypeId = "{FD018DE5-5EB4-4219-9D0C-CB3C55DE656B}";
class FastNoiseGradientNode : public BaseGradientNode
{
public:
AZ_CLASS_ALLOCATOR(FastNoiseGradientNode, AZ::SystemAllocator, 0);
AZ_RTTI(FastNoiseGradientNode, "{38A4CDEA-082B-4769-922B-713BF77CEA28}", BaseGradientNode);
static void Reflect(AZ::ReflectContext* context);
FastNoiseGradientNode() = default;
explicit FastNoiseGradientNode(GraphModel::GraphPtr graph);
static const QString TITLE;
const char* GetTitle() const override { return TITLE.toUtf8().constData(); }
const char* GetSubTitle() const override { return LandscapeCanvas::GRADIENT_GENERATOR_TITLE.toUtf8().constData(); }
const BaseNodeType GetBaseNodeType() const override { return BaseNode::GradientGenerator; }
};
}