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82 lines
3.3 KiB
C++
82 lines
3.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "InputChannelGestureClickOrTap.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Gestures
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{
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using namespace AzFramework;
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////////////////////////////////////////////////////////////////////////////////////////////////
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void InputChannelGestureClickOrTap::TypeAndConfig::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<TypeAndConfig, Type, Config>()
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->Version(0)
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;
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<TypeAndConfig>("Click Or Tap", "Gesture recognizer for clicks or taps.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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RecognizerClickOrTap::Config::Reflect(context);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputChannelGesture* InputChannelGestureClickOrTap::TypeAndConfig::CreateInputChannel(
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const AzFramework::InputChannelId& channelId,
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const AzFramework::InputDevice& inputDevice)
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{
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return aznew InputChannelGestureClickOrTap(channelId, inputDevice, *this);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputChannelGestureClickOrTap::InputChannelGestureClickOrTap(const InputChannelId& inputChannelId,
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const InputDevice& inputDevice,
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const Config& config)
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: InputChannelGesture(inputChannelId, inputDevice)
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, RecognizerClickOrTap(config)
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{
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RecognizerClickOrTap::Enable();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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InputChannelGestureClickOrTap::~InputChannelGestureClickOrTap()
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{
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RecognizerClickOrTap::Disable();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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float InputChannelGestureClickOrTap::GetValue() const
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{
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return InputChannel::IsActive() ? GetConfig().minClicksOrTaps : 0.0f;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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const InputChannel::CustomData* InputChannelGestureClickOrTap::GetCustomData() const
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{
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return this;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////
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void InputChannelGestureClickOrTap::OnDiscreteGestureRecognized()
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{
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// Discrete gestures simply dispatch one-off 'fire and forget' events.
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UpdateNormalizedPositionAndDeltaFromScreenPosition(GetEndPosition());
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InputChannel::UpdateState(true);
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InputChannel::UpdateState(false);
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}
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} // namespace Gestures
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